02-10-2016, 10:38 AM | #1 |
Birdy Bard
Join Date: Sep 2007
Location: Japanland
Posts: 501
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Fire Emblem Sign-Up: The Crushing Light
Alright, first post is just talking about mechanics and how I expect things to play out. If you have concerns/objections/suggestions feel free to throw them out. If you have an idea for a custom class I'll hear it but without a sprite or something to represent them with it may be difficult to implement. I don't have many unused or spare sprites to give for a single purpose.
Primer Character Creation Gameplay Primer Changes Lore to come next post. ---------- Post added 02-11-2016 at 12:38 AM ---------- Previous post was 02-10-2016 at 10:51 PM ---------- Lore will be split into four pieces, General setting knowledge, Ancient History, Recent History and Very Recent Events that lead directly into where the game starts. General Setting: Before the nations can be considered, Spirits play an even more integral role in the lives of the population Fibralia. Unique to their continent, spirits inhabit almost every inch of it and are the core of the magical prowess of its citizenry. Warriors have the iron spirits to thank for keeping their weapons in good repair with little maintenance needed on their part. Each spirit has their own set of rules which they adhere to when dealing with mortals of the world though how they communicate them is a bit unique. Rarely are words exchanged, more often it is conveyed through imagery and sharing emotion with their partners. While the spirits can live most anywhere there are areas that have higher concentrations and within those nations the general rules of each type are better understood. Most every person can see them to some extent and while not everywhere, it is rare to go a day without seeing one. There are some rare disorders that can prevent ones ability to see or interact with spirits, and while this can impair mages, some have been known to emerge through such issues. Magic still flows through bloodlines but more in potential than out of a restriction from others. Stronger bloodlines find spirits more appealing than people in some respects and can interact with them more easily. Mages that specialize in Anima can still cast all elements within their discipline regardless of which spirit they have pacted with. The tomes they use serve as a focus to allow the spirit to manifest itself in the needed ways. The nations of Fibralia are as follows. Aravin Saladin Tierce Kublak Caelts Naranja Kinehdin Wodanaz Final Note on Countries and Classes Ancient History An estimated five thousand years ago, the continent was dominated by a race known as the Lacedaemons, or the Laconics as they referred to themselves. Any writings from the time indicate that they appeared mostly humanoid but were somehow different. The texts in question vary as to what changed, some pointing to height and extremely brutish appearances, others noting small changes like impossible eye colors. The indigenous people as well as the great spirits and even the dragons were held under their control. While incapable of using magic, their martial prowess was beyond the capacity of those who would fight back. However, the Laconics were incapable of wielding spirits as weapons, forcing them to using primarily wooden weapons that had been specially treated. There are stories of legendary black stone weapons they could also use but no physical evidence has been found to support this, nor has a spiritless stone been uncovered. Metal weapons by most accounts will break or shatter in their grip before being used, the spirits rebelling. At the end of their rule, the peoples of the land who were enslaved managed to pact with the spirits and the dragons and push out the Laconics. The people originally attempted to form a unified country but the different regions formed, based on old Laconic governments and rivalries turned into war, leading to the current state of affairs. The Laconics retreated from the land to their own countries across the great ocean. They are mostly believed by all but the Naranjar to be just fairy tales. Occasionally from each of the countries people are born with oddities in their appearance which is identified as the Laconic Curse. It has no observed adverse effects on a person but they are treated with suspicion regardless. Recent History A decade ago the country of Kinehdin fell from the sky. It was a very slow descent resulting in remarkably low casualties but it marked the start of extreme tensions between the recently landed Kine and the Wodanaz. In addition, the mountain range left behind by the country when it left the ground have begun to erode as if the land itself has chosen to revert to how things were. The reason for the fall however is a story steeped in treachery. The Kine royal family keeps its heirs hidden behind the walls of the palace and rarely seen by the outside population until their coming of age ceremony on their 16th birthday. The 15 year old Princess Mirianna on the eve of her coming of age ceremony and being chosen as the heir apparent (she was an only child) grew impatient for her time on the throne. Even that knowledge would be lost to us if a friend of hers and royal guard in training by the name of Welkin hadn't stumbled in on the moment of her coup. The scene as the boy described it was straight from nightmares. The young princess, blood dripping from her hands and arms with light streaming from her hands, lashing at the palace around her, and long hair glowing white, standing over the corpse of the king. Her face was twisted in an expression of fury as the magic was drawn from the country and the palace began to crumble. An examination of the palace after the fall found the hall in once piece, along with the remains of the king, however there was no sign of the queen or the murderous princess. There have been sightings of a young woman with white hair roaming the continent since then but no one has ever confirmed a sighting of Princess Mirianna or knows what she plans. Kinehdin as it once existed does not anymore. The refugees are split among the countries on the ground with many in Tierce and Aravin. Where it once flew there are a few scattered islands with castles on them, held aloft by families clinging to smaller forms of the rituals once used to hold the country afloat. So far they seem capable of staying aloft but the families struggle to keep them that way without the strength of the royal bloodlines lineage. As far as Lords and Ladies go, most have lost any position they once had or are stuck in their floating castles, praying for a solution. Recent Events A young Kine mage with fire magic named Morgan Vian has roamed the continent with trade caravans recruiting individuals to help her with an excursion to the former capital of Kinehdin. Most interestingly has been her small degree of success in finding such a party despite being afflicted with the Laconic curse, having almost purple eyes and blue/green hair. She claims to want to find artifacts from the fallen kingdom and visit the home her family had when she was young, should it still be standing in any capacity. Accompanied by a Naranjan pirate named Vanessa and an Aravinian Paladin named Oswald, the young mage has formed a party which will be setting off in the near future deep through Wodanaz territory currently suffering a small civil war as it often is. Your characters are the rest of this party. If you wish to run the scene in which you were recruited let me know via PM and it can be run through that or as a part of the first scene before the initial map combat. Sample characters Morgan, Vanessa and Oswald will be posted in another post later today.
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02-10-2016, 06:19 PM | #2 |
Just sleeping
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Question: How many XP does a weapon proficiency need in order to rank up? I see that characters level up every 100XP, and I see that weapon proficiencies earn 1/10 of combat XP. But I can't find anything saying how to rank up a weapon beyond promoting.
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02-10-2016, 09:50 PM | #3 |
Birdy Bard
Join Date: Sep 2007
Location: Japanland
Posts: 501
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Historically that has changed each game, for now we'll use the Blazing Sword/Sacred Stones rates which is 31 total uses from E -> D, 71 from D -> C, 121 from C -> B, 181 B -> A, 251 A -> S.
Depending on things like pacing and player feedback I might change those (though progress in weapon ranks will never be lost).
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02-10-2016, 11:06 PM | #4 |
Just sleeping
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Well, as long as we have a rule of some sort, I'm good. Now to figure out what to play while we all play not-Lord chicken.
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02-11-2016, 03:52 AM | #5 |
Birdy Bard
Join Date: Sep 2007
Location: Japanland
Posts: 501
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Oh right, as people go out to work on their characters let me know if there's something completely dumb in your character creation. For instance, Shamans are getting 2 extra Con to start so they don't have to invest 3 points in Con just to break even on their lightest weight weapon. Also every character starts with weapon proficiency D so shamans don't get screwed by having literally 0 weapons and everyone starts with a vulnerary which heals for 10 (15 is a tad too high I think with infinite healing staff uses) and 3 uses.
Sample Character #1 Name: Morgan Vian Birthplace: Kinehdin Age: Late Teens Class: Mage (Fire Spirit) Affinity: Light Other Info: Laconic Curse (Purple eyes, Blue/Green Hair) Appearance: Fair skinned and with a spring in her step, Morgan and presumably her family has not suffered terribly from the fall of Kinehdin. It is unlikely she has actually done any physical labor or been expected to do so at any point. Her visage is bright and somewhat striking given the odd colors of her eyes and hair. Her robe as well is a leave over from nobility, a trimming of gold thread around its edges. Occasionally peeking out from the fire book, and sometimes seen coiled around her right wrist is her fire spirit, a winged serpent that seems rather cautious about outsiders. Strangely, Morgan never seems to actually look directly at the spirit, possibly hinting to a disability preventing her from doing so. This is also supported by her style of magic casting technique. While certainly powerful, possibly a prodigy of magical strength, many of the rituals lack finesse from one who has mastered the inns and outs of communicating with their companion spirits. Backstory: ??? (These should be filled in for PCs, NPCs will always have ??? until their stories are discovered by players.) Stats: HP: 20 +4 (40%) MA: 7 +6 (55%) SKL: 4 +3 (40%) SPD: 7 +5 (55%) LUK: 3 +3 (35%) DEF: 2 +2 (35%) RES: 5 +3 (40%) CON: 8 +2 MOV: 5 Weapon Proficiency: Anima - D Gear: Name: Rank/Range/WT/MT/Hit/Crt/Durability/Effect Fire: E/1-2/4/5/90/0/-/- Vulnerary: -/-/-/-/-/-/3 uses/Heals for 10 hp Combat Stats: Fire Damage- 12 AS- 7 Accuracy- 101 Dodge- 17 Crt- 2 CrtDodge- 3
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02-11-2016, 05:32 PM | #6 |
Just sleeping
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I think I'm going to make two Wodanaz, a shaman and a wyvern rider, traveling together to find some great strength that will get Kinehdin off their lawn. That step on anybody's toes?
---------- Post added at 05:32 PM ---------- Previous post was at 04:31 PM ---------- New question: Does HP for unpromoted characters cap at 20 like the other stats, or does the HP cap sit at 60 right from the beginning?
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02-11-2016, 07:50 PM | #7 | |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Quote:
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02-11-2016, 10:39 PM | #8 |
Just sleeping
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I was thinking more of a character overlap, but now that I think about it, we could probably all make pairs of shamans and wyvern riders looking for lost magic and we'd all play it differently. I guess we might be screwed if we all made pairs of healers with no offensive power, but then maybe we could carry the NPCs to victory like that.
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02-11-2016, 11:05 PM | #9 |
Cinderella
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EVERYONE GET A WYVERN. We are the Dark Cloud.
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02-12-2016, 01:49 AM | #10 |
Birdy Bard
Join Date: Sep 2007
Location: Japanland
Posts: 501
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HP does not cap at 20 for unpromoted. That might be the most miserable experience I can imagine.
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