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Unread 06-15-2005, 11:29 PM   #1
Flare
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Default Marth's Techs

Okay, a small scenario for you. You are playing Melee as Marth and somebody smashes you pretty far of the platform. You are too far away to just use the Dolphin Slash, so what do you do? My brother, the great Vuffster, uses Marth's techniques to get in range and then uses Dolphin Slash. Everyone else I've talked to who uses Marth and/or Roy (Including myself, but I don't talk to myself, thank you.) doesn't use this strategy. Does anyone here do so? :fighter:
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Unread 06-15-2005, 11:38 PM   #2
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Whenever I'm Marth/Roy, I always use that strategy, but only for 2 techs, and then the Dolphin Slash. Otherwise, he'll just complete the techs and fall to his doom.
I also do that with Mario and his cape. It works even better. And Jigglypuff and her Puff Punches.
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Unread 06-15-2005, 11:46 PM   #3
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Yes, ->B is very useful to get onto ledges with Marth. My most common opponent does this. It's not that hard to do - it's like using the hookshot with Link.
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Unread 06-16-2005, 11:04 AM   #4
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Only that with Link, you have to do it level to the ledge, and without anything that might cause you to force-disconnect the chain, falling to your doom.

The others, however, are done in midair, and pose far less risk.
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Unread 06-16-2005, 11:23 AM   #5
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Usually I play with Roy, so what I would do is use the (I can't remember if this makes you unable to use any other attacks, it's been a while,) forward-B attack and then use the up-B attack. I don't know their real names but that's what I would do.

EDIT:And Samus can attach herself to a ledge also. The only difference is that her jump attack is useful, unlike Link's. I have found it very rare to be able to get back on a ledge after falling off when playing as Link.
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Unread 06-16-2005, 01:42 PM   #6
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Quote:
Originally Posted by Loyal2NES
Only that with Link, you have to do it level to the ledge, and without anything that might cause you to force-disconnect the chain, falling to your doom.

The others, however, are done in midair, and pose far less risk.
No, I'd say they're about the same usefulness. In case you didn't know, you can use a midair dodge, then use the hookshot. This allows you to set it up so that you're in the right spot to grapple. Remember, Marth is still falling a little as he's using ->B, so it's not useful when you're not higher than the ledge. And the hookshot is also much quicker.

Very little can cause you to lose a connection to the wall with your chain. And if something does that, you get your third jump anyway.

Quote:
Originally Posted by FenrisWolf
And Samus can attach herself to a ledge also. The only difference is that her jump attack is useful, unlike Link's. I have found it very rare to be able to get back on a ledge after falling off when playing as Link.
You don't think the spin attack is useful? Do you mean in attacking or jumping? I'm calling you on this either way. On the ground, it stops opponents from rolling around you. It also does good damage. And if they come into the attack after it's started, they're thrown very far horizontally, so it makes it a way to KO someone when they're at like 50 damage. In the air, you can easily get four hits with it for pretty decent damage. How do you not get on the ledge? Is it edgeguarding, or just failing to make it? I can make it at least as far as Marth can. And edgeguarding doesn't work well against Link - you just wait until you're closer to the ledge to use the spin attack. Then you grab onto the ledge, and you're pretty much safe from there. Or, like what I said before, use the hookshot.
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Last edited by Link1209; 06-16-2005 at 01:55 PM.
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Unread 06-16-2005, 02:07 PM   #7
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Quote:
Originally Posted by Link1209
You don't think the spin attack is useful? Do you mean in attacking or jumping? I'm calling you on this either way. On the ground, it stops opponents from rolling around you. It also does good damage. And if they come into the attack after it's started, they're thrown very far horizontally, so it makes it a way to KO someone when they're at like 50 damage. In the air, you can easily get four hits with it for pretty decent damage. How do you not get on the ledge? Is it edgeguarding, or just failing to make it? I can make it at least as far as Marth can. And edgeguarding doesn't work well against Link - you just wait until you're closer to the ledge to use the spin attack. Then you grab onto the ledge, and you're pretty much safe from there. Or, like what I said before, use the hookshot.
I'm talking about once you're knocked off the ledge. I have found it next to impossible to get back on as link. As an attack, it rocks, but in my opinion, it somewhat lacks in the mode of transportation department. (in my game, the character turns black and flashes after using an up-B attack, preventing them from moving until they hit the ground, including hookshooting the ledge.)
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Unread 06-16-2005, 03:01 PM   #8
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Well one of the things people don't estimate is a well-timed Hyperspeed (<-B) with Fox can be better than his G-Diffuser (^B).

But on Roy/Marth, the quicker of the two is better rushed forwards and then Dolphin Slashed, as I see it.
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Unread 06-16-2005, 03:38 PM   #9
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Yes, Link has sucky horizontal recovery, but so does Marth. That's the point. If you know when to jump, you get much farther as Link.

Quote:
I'm talking about once you're knocked off the ledge. I have found it next to impossible to get back on as link. As an attack, it rocks, but in my opinion, it somewhat lacks in the mode of transportation department. (in my game, the character turns black and flashes after using an up-B attack, preventing them from moving until they hit the ground, including hookshooting the ledge.)
Hookshot, THEN third jump. If you hit the ledge, you get your jump back. I just fired up my GC and made sure, and I can definitely get pretty far as Link after I've been knocked off.
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This is the story of not getting banned: I trolled a liberal forum for about 3 years until I finally gave up and left. They never banned me for my conservative rhetoric (aka bullshit) because they were bleeding hearts that couldn't even take their own side in a debate. They ended up winning, I suppose, because now I'm a bleeding heart liberal.
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Unread 06-16-2005, 06:55 PM   #10
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If you're getting wrecked when you're trying to get back, hookshot to the ledge, drop off, and use your (^B) right before your edge defence wears off. most of the time you'll nail people, then drop back on the ledge where you can roll in behind them. Do this a few times, and people will stop trying to wreck you as you hang, giving you time to work up nicer recoveries, like the ledge -> jump -> (vB) -> bomb
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