06-15-2005, 11:29 PM | #1 |
Knight of the Flare Moon
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Marth's Techs
Okay, a small scenario for you. You are playing Melee as Marth and somebody smashes you pretty far of the platform. You are too far away to just use the Dolphin Slash, so what do you do? My brother, the great Vuffster, uses Marth's techniques to get in range and then uses Dolphin Slash. Everyone else I've talked to who uses Marth and/or Roy (Including myself, but I don't talk to myself, thank you.) doesn't use this strategy. Does anyone here do so? :fighter:
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06-15-2005, 11:38 PM | #2 |
Dark Lord of the Sith
Join Date: May 2005
Posts: 18
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Whenever I'm Marth/Roy, I always use that strategy, but only for 2 techs, and then the Dolphin Slash. Otherwise, he'll just complete the techs and fall to his doom.
I also do that with Mario and his cape. It works even better. And Jigglypuff and her Puff Punches. |
06-15-2005, 11:46 PM | #3 | |
Yar.
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Yes, ->B is very useful to get onto ledges with Marth. My most common opponent does this. It's not that hard to do - it's like using the hookshot with Link.
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06-16-2005, 11:04 AM | #4 | |
Making it happen.
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Only that with Link, you have to do it level to the ledge, and without anything that might cause you to force-disconnect the chain, falling to your doom.
The others, however, are done in midair, and pose far less risk.
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06-16-2005, 11:23 AM | #5 |
Administrator
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Usually I play with Roy, so what I would do is use the (I can't remember if this makes you unable to use any other attacks, it's been a while,) forward-B attack and then use the up-B attack. I don't know their real names but that's what I would do.
EDIT:And Samus can attach herself to a ledge also. The only difference is that her jump attack is useful, unlike Link's. I have found it very rare to be able to get back on a ledge after falling off when playing as Link.
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Last edited by Fenris; 06-16-2005 at 11:26 AM. |
06-16-2005, 01:42 PM | #6 | |||
Yar.
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Very little can cause you to lose a connection to the wall with your chain. And if something does that, you get your third jump anyway. Quote:
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Last edited by Link1209; 06-16-2005 at 01:55 PM. |
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06-16-2005, 02:07 PM | #7 | |
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06-16-2005, 03:01 PM | #8 |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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Well one of the things people don't estimate is a well-timed Hyperspeed (<-B) with Fox can be better than his G-Diffuser (^B).
But on Roy/Marth, the quicker of the two is better rushed forwards and then Dolphin Slashed, as I see it.
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06-16-2005, 03:38 PM | #9 | ||
Yar.
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Yes, Link has sucky horizontal recovery, but so does Marth. That's the point. If you know when to jump, you get much farther as Link.
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06-16-2005, 06:55 PM | #10 |
Shotokan Master
Join Date: Nov 2003
Posts: 529
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If you're getting wrecked when you're trying to get back, hookshot to the ledge, drop off, and use your (^B) right before your edge defence wears off. most of the time you'll nail people, then drop back on the ledge where you can roll in behind them. Do this a few times, and people will stop trying to wreck you as you hang, giving you time to work up nicer recoveries, like the ledge -> jump -> (vB) -> bomb
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