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Unread 05-27-2011, 05:12 AM   #11
Teal Mage
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Completed Bio, Light Rune addition to my inventory approved by PF. Decided that I'd take Charisma too, despite AB's already having it. Suited my character too much to pass up.

Hoping Tahr's character likes mine. I'm pretty sure he likes Mekre at least - probably studied with him for a while. Also coordinated this a little with Wizardcat and Sin.

Dropped, you may find my bio here, if it appeals to you, though.
Ciel (of House) Terris
Gender: Male
Age: 19
Class: Curate
Affinity: Light
Nationality: Caledonian

Appearance: 5'7, red-violet eyed, pale skinned and slimly built, with hits of toned muscle from sword-drills. Has mid-length, straight, blond hair of a feminine cut, extending just past his shoulders in the back, past his ears on the sides, and covering his forehead in the front. Typically carries a healing staff and slim sword, even during formal functions.

His training, and battle, clothes are a loose set of dark blue cloth pants and a short-sleeved white shirt, under a sky-blue leather jacket. His house crest, a red-violet, five pointed flower, is found on the jacket's back. At his waist, a healing staff and slim sword can be found in well-cared for black leather sheathes, attached to a black leather belt. Under all all this are a pair of black leather boots. Sometimes, a dark-blue, water-proofed, cape is thrown over the entire outfit.

Bio: Heir to one of Caledonia's most powerful Noble Houses, Ciel is considered by many to be a disgrace to his family-name. Though undeniably talented with magic, he's never applied himself enough to use it properly. According to his instructors, that he's bothered to learn the basics of staves and swords are, in themselves, miracles. That he carries weapons on him at all, they add, are bigger miracles.

Indeed, Ciel's interest in anything remotely tedious and difficult is, at best, minimal. That aside, he's a very bright and socialible person and, while he seems oblivious to politics, greatly enjoys his time in Court. Despite his reputation, he's hard to hate in person. He also seems to be very fond of Prince Mekre - something his father approves of.

More recently, Ciel's spent quite a lot of time in his Family's Holdings in Terris. If reports are to be believed, he's showed a renewed interest in magic, and has made remarkable progress in countering it. Some believe it relates to Prince Mekre's coming coronation, but even if that's true, most don't believe it will last - it isn't the first time Ciel's had a change of heart.

And, at present, Ciel's escorting an Emissary from Cenia to Caledonia's captial, to witness Prince Mekre's coronation.

House Terris: A Noble House in Caledonia that sits on the border with Cenia. Ciel is the son of the House's current Lord, Margrave Randel, a powerful Sage, considered by many to be the country's premier spell caster. Historically by merit, though now mainly by convention, the Head of House Terris acts in the capacity of Caledonia's First Mage - a magic user who reports directly to the country's ruling family, serves as the family's magical champion, and oversees the training and distribution of the country's mage-corps. As one might expect, Margrave Randel was a close ally to King Athas - though his opinion of the King's successor is less positive. All members of his family have red-violet eyes - the same color as their house crest.

Level 1
EXP 00
HP: 18 (30%)
Str: 2 (20%) Def: 3 (20%)
Mag: 2 (60%) Res: 5 (50%)
Skl: 2 (20%) Spd: 6 (45%)
Lck: 8 (50%) MOV 5
CON 7 AID 6

Weapon Proficiency:
Swords (E)
Staves (E)

Inventory:
Name_________Type__( )_RNG_WT_MT_HIT_CR_QL
-Slim Sword Wpn (E) 1-1 2 3 100% 5% 35/35
-Heal Staff Wpn (E) 1-1 -- 10 --- -- 40/40
-Vulnerary Itm (-) 0 -- -- --- -- 3/3
-Light Rune Itm (-) 1-1 -- -- --- -- 1/1

= 0 Gold

Skills:
- Charisma (Personal)

Supports=
(Character | Element | Rank | Pow | Def | Hit | Eva | Crt | Dge )
>----------+----------+------+-----+-----+-----+-----+-----+----<
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Last edited by Teal Mage; 05-29-2011 at 01:52 AM.
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Unread 05-27-2011, 10:15 AM   #12
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Originally Posted by McTahr View Post
Also how is Aid determined? I just kinda guessed at it being like CON +- maybe mounts or other stuff like excess weapon weight.
Con -1, modified by mounts. (Looks good, by the way!)

Basically you can't rescue people exactly the same size as you.

EDIT: I decided to remove swords from clerics and curates not promoting to Valkyrie/Mage knight, for reasons that they'd end up being sages or bishops with swords proficiency where their attendant counterparts (those who'd classed into that via monk or mage) would not. Teal's being a male Mist though, so he'll end up being a mage knight.

This is mainly because I was confused and there's a bunch of princesses who fit the sword+staff setup that aren't proper priestesses.
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Last edited by PhoenixFlame; 05-27-2011 at 10:20 AM.
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Unread 05-27-2011, 12:01 PM   #13
Steel Shadow
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Ok, I've been working on the stats, which I have always been hopeless on. Probably needs a ton of fixing, but here's what I've got. Working on the RP parts now!

Name: Emit Reoh
Gender: Male
Age: 21
Affinity: Fire
Nationality: Caledonia

Bio: A light-hearted and relaxed man, Emit Reoh has managed to work his way up to the royal guard from the bottom rung through little more than being pretty good at his job and having a nack for saying the right thing at the right time. The fact that he has also said the wrong things at some very wrong times has fortunatly been overlooked.

Appearance: Typically found in his red armour while he's on duty, Emit has a mop of pitch black hair wrapped up into a short ponytail that tends to hang to the right down his back, and brown eyes that could probably be described as 'peircing' by a poet, but most others would call them off-putting. He stands at aroud 5'8, and his sword is rarely that far from his side.

Personality: Emit's a rather easy going guy, though he takes his duties as a knight far more seriously than one would expect. In private he'jokes about constantly, to the point where it can be hard to take him seriously, and his tounge frequently runs away with him when it comes to putting things bluntly when he really should be aiming for tact. On duty, however, he holds the standing of his position, and the honourable conduct it entails, seriously. A feircly protective man, both of his people and his kingdom, he tends to take the stance that the best defence is a good offence, and acts accordingly.

Level - 2
EXP - 21
HP - 21 - (65%)
Class: Sword Cavalier

STR: 7 (45%) - DEF 4 (30%)
MAG: 0 (00%) - RES 1 (25%)
SKI: 6 (45%) - SPD 7 (45%)
LUC: 4 (35%) - MOV 5 + 2 (7)
CON: 9
AID: 8 + 14 (22)

Weapon Proficiency: Sword - (Rank D)
Personal skill: Adept (-10%)
Class Skill: Canto

Inventory:
Name -------- Type --- ( ) |RNG | WT | MT | HIT | CR | QL
-Steel sword --- Weapon (D)| 1 ||| 10 || 8 ||| 75 || 0 || 600
-Vulnerary ---- Item -- (-) |0 | -- | -- | --- | -- | 3

= 0 Gold

Supports=
(Character | Element | Rank | Pow | Def | Hit | Eva | Crt | Dge )
>----------+----------+------+-----+-----+-----+-----+-----+----<
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Last edited by Steel Shadow; 06-04-2011 at 05:50 PM. Reason: Last time, damnit!!!
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Unread 05-27-2011, 12:44 PM   #14
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Well, you have 20% for Growths that you haven't spent yet Resolve, and 4 base points. My suggestions:

For Base points:

Put all of your extra points into HP so that you don't die to a sneeze, Resolve or no. Take the one extra point you put into Con and also put it into HP to bring you to a nice even 20; Swords are mostly light, and you've got crazy-high speed already, so you shouldn't need to worry about being significantly weighed down. Take one or two Skill points and put them into Str or Def; Because swords are so accurate, the only thing you really get out of Skill is Crit. Consider moving the 1 Res point into Def.

For Growth%:

50% HP growth is very dangerous for someone who spends his time on the front line, and since you've got Resolve you'll want as much HP as possible so that activating Resolve isn't as dangerous.

I'd suggest transfering 15-20% of your Skill growth% to HP and Str for the reasons listed above (particularly since I've got a better Str growth than you and I'm supposed to be defensively-minded). You can probably afford to do the same with about 10% of your Spd growth, because promoted Horse Knight units have a somewhat low Spd cap, and as it stands you'll be ramming that cap in hardly any time at all.

I'd also suggest seeing if you can convince PF to let you have Rank D Swords and start with a Steel Sword, just to fit the counterpart archetype better since I've got Iron and a Javelin.
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Unread 05-27-2011, 01:09 PM   #15
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...Yeah, does seem I forgot to actually add the points I meant to put into HP in in the first place. Great start, that. Ok, lemme see about implementing all that!

Ok, kicked some numbers into other numbers. Up to PF about the sword rank and such (Though a Steel Sword does seem oddly appropriate. I wonder why...). Any other advice would be appreciated, since I know I am super bad at stating out characters.
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Last edited by Steel Shadow; 05-27-2011 at 01:15 PM.
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Unread 05-27-2011, 02:42 PM   #16
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It looks good enough. Base Defense could be a little higher since 3 Def on a Cavalier is a little shaky, but we only have 26 points to work with; Going by the same system we use here, most level 1 units in FE 1 and 6-10 have 27 or 28 points to spend.
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Unread 05-27-2011, 02:53 PM   #17
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For Growth%:

50% HP growth is very dangerous for someone who spends his time on the front line, and since you've got Resolve you'll want as much HP as possible so that activating Resolve isn't as dangerous.
Additionally, the more hitpoints you have, the more likely/longer you can stay in the danger zone without dying or having to retreat away to get healed (which might take you out of that Resolve zone to begin with). Because activating Resolve is pointless if you can't stay in battle long enough to attack, especially if the enemies are in groups. With a bigger hitpoint cushion, you can stay in the frontline longer even when in that risky state, as long as you watch out not to get attack by someone with a lance. >_<

This argument is of course, one of the biggest reasons why I'm a mounted archer with Resolve. I can skirmish from range, so I can flit back and forth doing damage which more often than not also prevents me from being counter-attacked while I'm in that 50% or less hitpoint range.

Last edited by Menarker; 05-27-2011 at 02:56 PM.
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Unread 05-27-2011, 03:19 PM   #18
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Originally Posted by Loyal View Post
I'd also suggest seeing if you can convince PF to let you have Rank D Swords and start with a Steel Sword, just to fit the counterpart archetype better since I've got Iron and a Javelin.
Yep, as Noishe/Cain, go ahead and take D-rank swords and a steel sword.

Only issue I see is your defense growth. If this were a Vidjya, I'd have difficulty honestly suggesting a player use a cavilier with a 20% defense growth, seeing as you commonly see pegasus knights with at least 25.

Edit: Loyal, you make a good point. I'll raise the base points to 28.

Edit2: I personally don't even like resolve. It's a powerful skill when it activates but seeing as units typically die to 3 or 4 hits from a similar-level unit, running DELIBERATELY at 50% hp is very, very questionable. Especially on the player phase.
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Last edited by PhoenixFlame; 05-27-2011 at 03:22 PM.
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Unread 05-27-2011, 03:25 PM   #19
Teal Mage
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So, we have two more base points to play with, if we're not Lords?

Also: I personally prefer Wrath to Resolve.
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Unread 05-27-2011, 03:27 PM   #20
Steel Shadow
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Yeah, seeing how resolve is apparently unpopular (And a baaad choice for me, as y'all have pointed out) I'll change it over. Hmm, Adept looked fun... And yay, 2 more points.
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