10-30-2010, 03:01 AM | #4461 |
Local Rookie Indie Dev
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Happy Halloween NPF
Happy Halloween 2010 ~Eve Vent~
Actually finished a day early for a change this year. Also Line Work and a Wallpaper WIP of Sarina Phantom Pin up ~Queenie Aroma~
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Last edited by Kyanbu The Legend; 11-04-2010 at 10:38 PM. |
11-17-2010, 10:35 PM | #4462 |
adorable
Join Date: Sep 2007
Posts: 12,950
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Decided I wanted to make a point & click vidjamagaim, so I've been working on my spritework. I'm getting better, though after making it I realized that the side-look and the angle the feet are at make it completely useless as a walking sprite. Still, I am slowly getting less-awful. If I get enough workable ones made to make a walking gif, I'll share it with you lot.
Also, I linked it because his hair and shirt blend in far too well with the forum background.
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this post is about how to successfully H the Kimmy
Last edited by Kim; 11-17-2010 at 10:39 PM. |
11-18-2010, 06:34 AM | #4463 |
Keeper of the new
Join Date: Apr 2004
Location: A place without judgment
Posts: 4,506
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Yeop.
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Hope insistent, trust implicit, love inherent, life immersed |
11-19-2010, 12:50 AM | #4464 |
History's Strongest Dilettante
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Don't forget about the Blackjack and Falcon attaching to its back!
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"There are worlds out there where the sky is burning, and the sea is asleep, and the rivers dream. People made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace; we've got work to do!" Awesome art be here. |
11-20-2010, 01:07 AM | #4465 |
Kawaii-ju
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Weapon Concept
I've been toying with what to give Shyria for a weapon when she isn't in dragon mode, and I ended up sketching out this idea for a war hammer.
"God King's Might"
I'm generally happy with how the shading turned out, though I still need to practice shading metal more often, especially in respect to the highlights.
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Godzilla vs. Gamera (1994) |
11-20-2010, 01:04 PM | #4466 | |
Making it happen.
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Good use of color. It's almost hard to believe you managed something that ornate with just five.
Though I have to say that Shyria (the character) doesn't seem like she'd have the build to be swinging a warhammer around like that.
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12-02-2010, 02:14 PM | #4467 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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I guess you could say my break's been over for a while now. I just haven't had the time or interest to post anything until now. To be honest, Final Fantasy Wiki has been becoming my main community slowly for a while now and my break from NPF made that skyrocket. I highly recommend the place. They've got a great community going there and editing articles is really rewarding. That explanation aside, NPF will probably always be where I post my art. <3 So with that said, and me on a break from my big accounting project (I need to still type up an in-depth analysis), here's something I did while I was away: In a nutshell, the tokens, as much as they look good and I like them, just had to go. They had a good run and were the basis of all the graphics before I even considered turning them into a game, done up to blow off steam my second semester of pharmacy school. They'll be sticking around on the character pages for info-at-a-glance, but they just caused too many perspective issues. The tiles have been globally halved, making them now 6x13 (or 7x14 counting the spill edges) to fix the tilt of the world more. Pretty much all the graphics were done at the same angle, and while it's not a perfect fit, it's close enough most people won't notice. So this is the new battle screen. I kept the same grid size as before just because so much of my math hinges on it, but it looks good, don't you think? The angel marker is up on a pole because it's flying. Since I have all sorts of vertical space to work with, I wanted to make the most of it visually, and I needed a new way to indicate things were up in the air. Battle transitions will now be much more seamless, with all player units being moved into position during the background transition. You'll notice the beetle there. I did up markers for all current enemy types with a few alternates and also made sure there were markers for all pet types. I'm actually pretty proud of myself over how they turned out. Finally, since the tokens are gone from the screen, and tokens showed the innate element of the unit, rather than the specialization (which is what the banners were for), I took the liberty of deciding to use my newfound empty tile space to show it there. So the marker will show the specialty, while the ground currently underneath will show the innate. I'm taking the idea of "information at a glance" and applying it to pretty much everything I can right now. Also, it's not on there, but I decided to toss marking all the staff in the field in favor of only marking the GMs, and so the people in a position to help in-game will all have a golden halo above their heads. I just finished up adjusting all the markers to the new math and am currently tweaking some of the graphics for a perfect (or near-perfect) fit. They still fit into the same area, but a few pixels lower, so the top quarter is mostly wasted space, although it does leave room for the halos and maybe I could toss in a few emotes. The markers aren't exactly expressive.
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12-02-2010, 04:04 PM | #4468 |
Just sleeping
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After all that neat, computationally sound sprite work, I'm sure everyone wants to see what I did last night. It's one of them internet avatars!
Derived from this. Just shrinking it to the required 40 x 40 gave me something awful; so, now it's a 11-color gif (it's really a jpeg where I'm using it (as required) but I wanted to share the better version). Cute, huh?
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Be T-Rexcellent to each other, tako.
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12-04-2010, 03:03 AM | #4469 |
DA-DA-DA-DAA DAA DAA DA DA-DAAAAAA!
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Minecraft counts as art right?
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12-05-2010, 04:29 AM | #4470 |
adorable
Join Date: Sep 2007
Posts: 12,950
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Here's my walking down animation for the game I'm working on. Progress is very slow, as is obvious, but it's at least progress. Main problem is the arm on the right goes weird at the shoulder and should bend more around the elbow, plus the lack of visible joint movement in the legs, but I think this is probably passable for the time being and I can get started on the other walking animations. I can fix the problems here once I've gotten a bit better at that whole art thing.
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this post is about how to successfully H the Kimmy
Last edited by Kim; 12-05-2010 at 04:32 AM. |
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