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Unread 10-30-2010, 03:01 AM   #4461
Kyanbu The Legend
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Default Happy Halloween NPF

Happy Halloween 2010 ~Eve Vent~



Happy Halloween! Here's to a safe night tomorrow!

Character featured is Eve Vent, a character that may appear in future D-Universe projects. She's also a stand in character for "Infinite Nexus" a comic project currently in the works.

Info can be found here.
http://www.nuklearforums.com/showthread.php?t=38924

Full res download can be found at.
http://kyanbu.deviantart.com/art/Hap...Vent-184401555
or
http://www.furaffinity.net/full/4711963/

Actually finished a day early for a change this year.



Also Line Work and a Wallpaper WIP of Sarina Phantom
Indeed she hasn't. It's been over 3 years since I created Sarina Phantom. And 3 years since I drew her in that outfit.


The first complete picture of her drawn back in 2007.
http://www.furaffinity.net/view/2529684/

Full res version can be found:
http://kyanbu.deviantart.com/art/Old...ntom-184616957
or
http://www.furaffinity.net/full/4720365/




Text was added there to take up the space. None of it will be there on the finished one. (Size is still being debated on)

This is just the line work for it (it's not even completely cleaned).


Full Res version can be found:
http://kyanbu.deviantart.com/art/Com...ntom-184616339
or
http://www.furaffinity.net/full/4720333/



Pin up ~Queenie Aroma~

Pin up of the second main character of D-Universe, Mischief Knights.

Name: Queenie Aroma

Gender: Female

Age: 19

Race: Ani Human - Bee

Likes: Dash Stellar, Her CEO job at Aroma.Corp, Pandora Rox, Alexcia Rain, Jetteh Rogers, Volin Phantom, her 3 sisters (Costa, Britney, and Nicole Aroma), Syanbu Stellar (Dash's older brother)

Dislikes: Fredrick Vandalia, Annabel Vandalia, Jack (Sometimes), Sarina Phantom, Kage, Dr.Jackal, Corrupted Businesses, Siren Gale, the fact that Dash picked Sarina over her, criminals, Dantz (doesn't trust him), mysterious and shady characters

Sexuality: heterosexual

Description: The heir to a multi billion dollar corporation and an ex-model. Queeny is Dash Stellar's childhood friend and head CEO of the Sleeping Island branch of Aroma Corp. While Sarina never takes anything seriously Queeny takes things more seriously. She's much more direct when it comes to discussions and has an IQ of over 300 (self proclaimed). Strict and often bossy, Queeny show a sense of justice and is rarely seen doing anything illegal (Though she tends to covers up anything that would harm Aroma Corps image). Despite her hatred towards Sarina (who she refers to as "Furball" instead of calling her by her name as a means of insulting her), Queeny has come to Alterra to help her start a guild in Midnight Town to help Sarina make some money. Although her true reasons for doing so are only so that she can study and use Alterra's advance technology for her mother's company's Paradise Project. Queeny relies on her martial arts skills (which she learned from her older sister Nicole Aroma of the Aroma.Corp Security Force's ace Air Squadron), her shape shifting and size change abilities, and superior intellect to defeat her opponents (unlike her partner Sarina). Queeny uses a metal bow staff as a weapon. It's also rumored that she poses 4 forms. Form Wasp, Form Strike, and Form Beetle. Her rumored fourth form "Form Icarus" has never been seen before.

Quote:
Queeny: Normally I'd rather invest millions in a failing company then help you with anything. But If something happens to you. Dash would never shut up about how I didn't save his precious devious, psychotic, girl friend. *sighing*

Sarina: That, and the fact that you ~love~ me oh so very much. *smiling*

Queeny: *aggravated* Shut up Furball... Don't forget, if I didn't like Dash so much. You would've disappeared mysteriously over night without a trace a year ago.

Sarina: *laughs* Right what ever Queeny.

Supporting Cast:
Here are the characters that support Sarina & Queeny during the story. I'll will add more of there bios as they are introduced/finished.

Full Res Version can be found:
http://kyanbu.deviantart.com/art/Pin...roma-185053614
or
http://www.furaffinity.net/full/4741490/
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Last edited by Kyanbu The Legend; 11-04-2010 at 10:38 PM.
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Unread 11-17-2010, 10:35 PM   #4462
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Default

Decided I wanted to make a point & click vidjamagaim, so I've been working on my spritework. I'm getting better, though after making it I realized that the side-look and the angle the feet are at make it completely useless as a walking sprite. Still, I am slowly getting less-awful. If I get enough workable ones made to make a walking gif, I'll share it with you lot.

Also, I linked it because his hair and shirt blend in far too well with the forum background.
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Unread 11-18-2010, 06:34 AM   #4463
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Yeop.
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Unread 11-19-2010, 12:50 AM   #4464
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Don't forget about the Blackjack and Falcon attaching to its back!
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Awesome art be here.
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Unread 11-20-2010, 01:07 AM   #4465
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Default Weapon Concept

I've been toying with what to give Shyria for a weapon when she isn't in dragon mode, and I ended up sketching out this idea for a war hammer.



"God King's Might"
  • An ancient weapon that derives its name from the massive fang embedded in the haft opposite the head, rumored to have once belonged to the god Bahamut Himself. The hammer's metallic components consist of various alloys of steel and orichalcum, with a leather-wrapped grip and ornamentation in gold and ruby.
  • A relic of the earliest wars of dragonkind, the hammer is housed in Bahamut's largest temple in one of the main dragon aeries, rotating from city to city every decade to ensure prosperity and safety throughout all the dragon lands; to ward against thieves, the name of the hammer's current resting place is a jealously guarded secret, and up to five dummy artifacts are rotated between the cities alongside the genuine article. Nevertheless, the prospect of controlling even a fraction of the God-King's power is enough to lead sufficiently ambitious thieves to risk bringing down the wrath of the entire nation on their heads.

I'm generally happy with how the shading turned out, though I still need to practice shading metal more often, especially in respect to the highlights.
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Unread 11-20-2010, 01:04 PM   #4466
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Default

Good use of color. It's almost hard to believe you managed something that ornate with just five.

Though I have to say that Shyria (the character) doesn't seem like she'd have the build to be swinging a warhammer around like that.
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Unread 12-02-2010, 02:14 PM   #4467
bluestarultor
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Quote:
Originally Posted by Loyal View Post
Good use of color. It's almost hard to believe you managed something that ornate with just five.

Though I have to say that Shyria (the character) doesn't seem like she'd have the build to be swinging a warhammer around like that.
She's a dragon. They have hyper-dense muscle. :P


I guess you could say my break's been over for a while now. I just haven't had the time or interest to post anything until now. To be honest, Final Fantasy Wiki has been becoming my main community slowly for a while now and my break from NPF made that skyrocket. I highly recommend the place. They've got a great community going there and editing articles is really rewarding.

That explanation aside, NPF will probably always be where I post my art. <3

So with that said, and me on a break from my big accounting project (I need to still type up an in-depth analysis), here's something I did while I was away:


In a nutshell, the tokens, as much as they look good and I like them, just had to go. They had a good run and were the basis of all the graphics before I even considered turning them into a game, done up to blow off steam my second semester of pharmacy school. They'll be sticking around on the character pages for info-at-a-glance, but they just caused too many perspective issues. The tiles have been globally halved, making them now 6x13 (or 7x14 counting the spill edges) to fix the tilt of the world more. Pretty much all the graphics were done at the same angle, and while it's not a perfect fit, it's close enough most people won't notice.

So this is the new battle screen. I kept the same grid size as before just because so much of my math hinges on it, but it looks good, don't you think? The angel marker is up on a pole because it's flying. Since I have all sorts of vertical space to work with, I wanted to make the most of it visually, and I needed a new way to indicate things were up in the air. Battle transitions will now be much more seamless, with all player units being moved into position during the background transition. You'll notice the beetle there. I did up markers for all current enemy types with a few alternates and also made sure there were markers for all pet types. I'm actually pretty proud of myself over how they turned out.

Finally, since the tokens are gone from the screen, and tokens showed the innate element of the unit, rather than the specialization (which is what the banners were for), I took the liberty of deciding to use my newfound empty tile space to show it there. So the marker will show the specialty, while the ground currently underneath will show the innate. I'm taking the idea of "information at a glance" and applying it to pretty much everything I can right now.

Also, it's not on there, but I decided to toss marking all the staff in the field in favor of only marking the GMs, and so the people in a position to help in-game will all have a golden halo above their heads.

I just finished up adjusting all the markers to the new math and am currently tweaking some of the graphics for a perfect (or near-perfect) fit. They still fit into the same area, but a few pixels lower, so the top quarter is mostly wasted space, although it does leave room for the halos and maybe I could toss in a few emotes. The markers aren't exactly expressive.
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Unread 12-02-2010, 04:04 PM   #4468
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After all that neat, computationally sound sprite work, I'm sure everyone wants to see what I did last night. It's one of them internet avatars!



Derived from this. Just shrinking it to the required 40 x 40 gave me something awful; so, now it's a 11-color gif (it's really a jpeg where I'm using it (as required) but I wanted to share the better version). Cute, huh?
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Unread 12-04-2010, 03:03 AM   #4469
CelesJessa
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Default Minecraft counts as art right?



I need sleep.
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Unread 12-05-2010, 04:29 AM   #4470
Kim
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Here's my walking down animation for the game I'm working on. Progress is very slow, as is obvious, but it's at least progress. Main problem is the arm on the right goes weird at the shoulder and should bend more around the elbow, plus the lack of visible joint movement in the legs, but I think this is probably passable for the time being and I can get started on the other walking animations. I can fix the problems here once I've gotten a bit better at that whole art thing.
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