03-31-2011, 02:15 PM | #61 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Your best bet at defeating Mawface would be to attack her from directly above or below. Attacking her from behind is also effective, but Mawface can actually turn around pretty quick despite her short, stubby legs and engage you with her maw. Can't do that to something above or underneath her, though.
Mawface can't speak (no tongue), but may at some point evolve a means of communicating...like farting in Norse Code. |
03-31-2011, 02:47 PM | #62 |
Dark-type?
Join Date: Nov 2006
Location: Somewhere.
Posts: 431
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Still not done... closer, now, though.
Name: Joshua Wood Age: 24 Gender: Male Physical Description: Joshua is about an inch or so shy of being six feet tall and is on the verge of being categorized as slim. He has very dark black mid-length hair that falls forward into his face at times, starkly contrasted by his pale skin. His eyes are a bright blue, startling so. Bio/Background/Etc: Monster Name: Cataclysm Appearance: It takes the appearance of a massive feline with fur the color of deepest night. Illumination does little to brighten the hue of its fur, appearing pitch black even in direct daylight. Abilities/Powers: Enhanced Agility - As quiet as a shadow, Cataclysm moves like one as it moves effortlessly with all of the grace and speed of a cat - or to be more precise: a predator. Piercing Claws - Cataclysm's claws are incredibly hard and sharp which allows them to pierce even hard and resilient materials, such as thick hides, stone, and armor.
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The dogs of war are nothing compared to the cats. Last edited by Wizardcat; 04-03-2011 at 10:58 PM. |
03-31-2011, 03:02 PM | #63 |
Cinderella
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Your best bet for Teeth is to catch him by surprise. You can hit him from most angles and get a reasonable effect, but if he encounters a force that will likely kick his ass he isn't one to let it stay a straight fight. He will run away and try to catch you slipping.
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Time to bust out the glow sticks! |
03-31-2011, 03:15 PM | #64 |
Lady Scarlet
Join Date: Feb 2007
Posts: 141
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The key to killing Rift is to make her stop moving. If you can last through the poison and avoid the claws it wouldn't be a bad idea to just sit on her.
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All bend to my will. |
03-31-2011, 03:42 PM | #65 |
Mild Psychosis
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The key to killing Amorphia is to stand very still and let him absorb you. Then you can attack the secret weak point at the core!
Really! That's toooottaly how you do it. Give it a try.
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Yeah, I'm understating. I do that sometimes. |
03-31-2011, 04:05 PM | #66 |
Cinderella
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It worked for Mawface and Teeth!
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Time to bust out the glow sticks! |
03-31-2011, 04:27 PM | #67 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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Ok so I was thinking it over and decided to go in a slightly different direction. I propose the following changes to Swarm for you to judge .
- Have a central brain bug (no, not that brain bug) that controls all the other Swarms, be they physically linked or not. The brain bug would be larger, about the size of two thumbs side-by-side, and I'm sure you could imagine what would happen if it were killed. - While still able to willingly separate into pieces, forceful separation would cause extreme pain, and kill several Swarms in the progress (since they are being torn from each other). They would still be able to re-form any lost limbs but it would be like a brand new arm and Swarm would be rather clumsy controlling it at first (on top of the pain and dead Swarms). Controlled separation would take some time for all of the Swarms to disconnect from each other, so he wouldn't be able to just split in half to dodge an attack (unless it is a slow attack or he has time to prepare the split before the attack hits). - Instead of the One Mind, One Purpose ability (since that's covered by the newly introduced brain bug) I propose the following: Living Armor: The way the Swarms interlink on the surface creates a layer of living scale armor, making him more resistant to 'unwanted' separations. - The split personalities/insanity would instead by a character development thing, where he would start to hear the voices of Swarm in his mind. Should give me more freedom on how it develops and less combat-related GM headaches. Last edited by Arcanum; 03-31-2011 at 04:30 PM. |
03-31-2011, 05:34 PM | #68 | ||
Political Studies Student
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Not to steal Toastburner's thunder as Character Nazi, but I'm kinda wondering about something.
I'm not seeing how this: Quote:
Quote:
Unless of course the creature is so fast with its splitting/reforming that it can't be hit by anything. But even if that's the case, I still don't quite see how the transformation's a full heal?
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I'm always available to chat on AIM and Skype/MSN, so if you've like to speak further with me about anything I say, or just address something to me personally, feel free to add me. I welcome such conversations. Also obligatory signature! Last edited by Teal Mage; 03-31-2011 at 05:38 PM. |
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03-31-2011, 05:53 PM | #69 | ||
War Incarnate
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It should be pretty obvious what Ifrits weaknesses are, seeing as his strengths lie in, well, strength and projectile attacks, his speed, reflexes and tactical abilty is suficiantly reduced. One analogy I always had in mind was that Ifrit is an endurance runner, as apposed to a sprinter, he can keep going for a long time, but he can't react well to quick strikes and can be out-maneouvered by speedier opponents. And he does kind've blunder into things without thinking, so unconventional attacks take him off guard.
Of course water is also not his friend; his firey mane, despite being inherently ignited by magic only keeps burning if there's still oxygen around, so dump him under water or in a vacuum and it goes out, and he can't create more in such an environment. Fighting in the rain would also be problematic for him as it would quench his main source of fire and force him to create more consciously for every attack.
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03-31-2011, 06:08 PM | #70 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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@Teal
I was tired when I wrote the former, and more awake when I wrote the latter. More specifically, what I meant by the former was that if an arm was cut off while he's Swarm, so long as Swarm can mend the damage (by re-forming an arm) then Eric won't be missing an arm when he turns back into a human. However, yes, if an entire arm's worth of Swarm are killed then he will be missing an arm when he changes back. Or a leg, or a chunk of his body, depending on where he allocates the damage as Swarm before changing back. I tend to skimp on the important details when I write while I'm tired because they are there in my head and I think to myself that I've already written them down, or that some things should be obvious. Basically tired me is dumb. |
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