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Unread 02-16-2005, 09:39 PM   #1
Ryu Kurai
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Default The Invasion of Arias sign-up

Alrighty, I have finally decided on an RP I wanted to do again. So, here it is:

The setting is a land called Arias, The largest continent on a world known as Myuin. The capital is called Terrin It was a city of prosperity, until something went wrong.

Other cities in the continent heard rumors for a long time. Some of the king being assassinated and there being a citywide quarantine until the killer was found. Some thought that the city had been attacked by an orc village a short distance outside the capitol. Finally word reached one village that was the closest to Terrin, a village known as Palpet. A few refugees explained that some sort of strange invaders had conquered the city in one fell swoop. The city passed this information on to the other cities on the continent, until it too was conquered. This left only five major cities on the continent. They met secretly, resolving to do something about the invaders. Thus, an army was formed, along with a request for any and all heroes to come to their aid.

There will be both standard combat and magic in this RP, as well as an emphasis on roeplaying. To put it simply, the RP requires a very diverse group. I will not have a cutoff until the RP starts. I also expect anyone who signs up to be able to post several times a week. I have very little time online, I know how it is, I just want to make sure I don't have people randomly dissappearing, as it takes away from the RP.

Each character can carry three weapons at the most, preferably having one to fall back on, in case they need to ditch a heavy weapon or it breaks, or something bad happens. They can also have one type of element magic and three spells tied to that element.

The seven cities are as follows, remember that your character can come from only five of them;

Merlo: The second smallest of the remaining big five cities, its economy residing on fishing. The majority of its soldiers are taught alongside fishing, most being famous for skill with the knife or spear, both of which are under heavy emphasis. The magic of choice from this city is water and ice, but there are many well-known wind mages that come from this city, often also capable ship pilots.

Yujiro: The middle sized city of the remaining five. Its residents are extremely well known for their exotic cuisine and odd fashions, as well as being the only city on the continent to have its own ancient language still widely in use, a language called Yujiran. The warriors of the city often specialize in the single-edged sword and in fighting with their bare hands, grappling, etc. Their magic type is wind, although fire is also often used, mostly for cooking and lighting inscence.

Gusnatin: The second largest city of the remaining five, its occupants are known for their strong ale, large houses, and extensive freedom in the way of just about anything. It also is the only city to contain a district exclusively for the purpose of gambling. The warriors of the city are known for their ability to turn anything into a weapon, often blunt objects like barstools, and their specialization in thrown weapons. The city's element of choice is fire, but earth is also used, sometimes for the purpose of making fake jewels.

Fasdio: The smallest city of the remaining five, known for its cultural last say on just about everything. The most industrialized of all the cities, leaving little room for residents. On a side note, the weapon choice is superb, with many of the finest metals being smelt there. The city's few champions often attempt to showcase the oddest weapons they have in hopes of boosting sales, from the double-blades sword to the massive dire flail. The city's element of choice is earth, although it is said their real secret is their water spells used to quickly cool down hot metals.

Lunaaq: The largest city out of the remaining five. Its citizens are known for the city's overcrowded nature, and their general inhospatility to casual visitors. Beneath the city's gruff exterior lies the pinacle of the continent's culture, however, plays being written to technology being discovered to magic being created. The warriors of the city have taken a liking to the new crossbow, Lunaaq's past having been famous for its archers, but melee weapons are also in high demand, especially double-edged swords. The city's element of choice is that of nature, the city's buildings giving way to trees.

Races:

Human: The basic race. Populous in every city, and extremely diverse, the human has accomplished much in the world. You know what these look like.

Elf: The race unquestionably most attuned to nature, the noble elves are the primary residents of Lunaaq. They currently wish for the Dark elves to be wiped out, or at the very least brought under control, as quite a few riots have broken out recently. Most have light skin and dark hair.

Dark Elf: The secondary residents of Lunaaq. They primarily inhabit the slums, and most are not above cheating and stealing to get what they want. Their skin is usually black, although occasionally gray, and their hair is mostly either black or white.

Halfling: The second most populous race in Gusnatin, infamous for leaving those they meet with a lighter purse than they had a moment ago. Also superb mages. Typically around three feet, sometimes smaller, sometimes larger.

Dwarf: The primary race of Fasdio, known for their superb smithing as well as their unyielding nature. They are typically around four foot to four foot six inches in height, and typically have beards and stocky features.

Dragonkin: The spread out relatives of the long unseen dragons, although many legends tell of them flying off away from the continent. They have reptilian features, skin that has a varied color but is usually in the darker shades, shorter faces than their ancestors, horns, claws, large wings and a tail. Renowned for their brute strength in combat and their fairly reliable magic, They are also remarkably intelligent but have a bit of trouble with the common language, although they are able to easily speak draconic and yujiran, as well as some of the less developed races’ languages. Their biggest downfall is that they are attracted to precious objects, something their ancestors were also guilty of, as well as historical structures, in hopes of finding hints as to where exactly the dragons went off to. Due to their large size most are unable to wear standard armor and must have it specially made.

Orc: Probably the least likely to have any contact with the five cities, a few orcs have ventured out of their homes and became quite famous. They are thought to have low intelligence, but this claim is incorrect. Orcs are fairly good mages, also extremely strong, but have almost no contact with the other villages, therefore leading them to have poor manners, as well as being discriminated against. They can speak the common language well enough, but also speak orc.

Gnoll: Once a rather small race, the gnolls were able to expand after taking up residence in Merlo with an eagerness to work for low wages. Typically not as smart as the other races, gnolls are still strong combatants and have a few mages to their name. They basically look like bipedal hyenas with canine hind legs, a body covered in fur, and human-like arms. Their fur is typically a tawny brown or a dirty yellow with spots. Infamous for introducing the art of piercing to the known world, those with a large amount of piercings are sometimes also called gnolls, but in a degrading term.

Werebeasts: These are the fewest of all the races. Said to have been created with a forbidden magic, the werebeasts are capable of transforming at any time, but are extremely compelled to underneath a full moon. They are feared or hated by most, especially the vampires, and respected by few. They can turn into a hybrid of their original form and animal form and their full animal form. They typically have a few noticeable traits of their animal form in their standard form. They are an extra trait to be taken off of one of the other races. Obviously, replace beast with the animal they are half of.

Half vampire: The product of a union between vampires and one of the other races, these are characterized by their pale skin, dark or pale hair, and long canine teeth. They require a small amount of blood to stay healthy, and dislike the sun as it can severely burn them easily in a few hours. They are disliked by most of the races, especially the werebeasts, who see them as an abomination of nature.

Nothing is absolutely restricted, but you will be seen as fairly unusual for, say, choosing wind and a longbow as your magic and main weapon if you are from Fasdio.

The character sheet will be as follows.

Character name:
Hometown:
Description:
Weapons:
Magic (including spells and magic element):
Bio:

Above all, have fun with it, and if there are any questions or if you need to notify me about having some reason where you can’t get to the comp, just pm me.
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Unread 02-16-2005, 09:56 PM   #2
Gemz
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Character name: Charles de' Lumptin
Hometown: Fasdio
Description: Human, about 5'9. 140 pounds. jet black hair, dark blue eyes. has hardleather boots, and a hardleather shirt/pants when making weapons. while fighting its a super light chain mail he made.
Weapons: Double edge sword extra light, Ball and chain(favored weapon)
Magic: Earth
Harden- This spell allows minirals, even the most soft substances too become 50x harder. (effects do not stack)
Extraction- This breaks down any type of rock or material into its most basic form. The object must remail still for this too work, and he only can do a 5' by 5' square at a time. This helps Charles only create swords, armor with only the most pure types of metal.(nothing living can be combind, if already imbuned with something, the new item will override the old one makeing the old one usless.
Combine- This is a very rare spell that allows the user too combine any type of substance with any other type of matieral. For example, if i combined a magical item with a sword, the sword takes on traits of the item. So if i combined sand witha sword, each time a certain amount of force is applyed too the sword, the sword shoots out sand too blind the enemys.

Bio: Charles parents died in a freak accident when he was 5 years of age. Drawfs took him in, because charles was a real trouble maker. The kind drawf lady interduced him too the local blacksmith. Charles got a job being a "runner boy" and doing everything the blacksmith told him too do. After he grew up more, the blacksmite taught him trick of the trade. He taught him everything he could possibly teach and taught him how too use his spells for forgeing. After the old blacksmith died charles became the blacksmith at Fasdio. Charles boomed his bussiness with his specail combine spell. Charles became known for his forgeing. He had enough money too put shopes at all the major citys and have workers there. He travled from city too city customizing everything of "specail" orders. Once his biggest shop was destoryed in Terrin he was furious. He began making armor and weapons that could defend the other citys from being destoryed by this new force.
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Last edited by Gemz; 02-18-2005 at 07:35 AM.
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Unread 02-17-2005, 12:43 AM   #3
OmniShadow
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Huh? Arias is the name I usualy use! dammit :p
Do you allow creation of new races/elements?
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Unread 02-17-2005, 06:34 AM   #4
Mintaro
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Character name:Aquila Right

Hometown:Yujiro

Description:Were-Beast (Human/Golden Eagle)
Form 1) 6'0", 150lbs Age 22. Big Golden eyes that appear to be looking everywhere at once, giving a very unsettling effect of looking through you. However when he is truly intent on something his gaze peirces into it never wavering. A hooked nose and ears that hug close to his head. Long Golden hair with lightly golden tinted skin. He has feathers on his arms that come out over his wrists and partially over his hands. He hides them with a long sleeved jacket so that it looks like decoration. His jacket is black with golden colored laces, he has black pants and black leather boots giving him an ominous contrasting look.

Form 2) He becomes 6'6" and 180lbs. Greatly increasing his muscle mass. He Grows great golden feathered wings from his back reaching a span of 18 feat when fully extended. These allow him to glide short distances as well as jump very high into the air by beating them. His hands become Large bird talons that he uses with deadly efficiency. Almost his entire body becomes covered with soft almost down like golden feathers. His Face turns into a giant Golden eagle head with a large curved beak however his eyes remain looking forward. His legs stay mostly human however his knees invert with a very loud popping sound.

Form 3) He becomes a slightly larger then average Golden eagle being about 4 feat in length weighing 18lbs and a 10 foot wing span.

Weapons: He carries a rapier at his hip, but rarely uses it outside of his human form.

Magic: Wind Magic,
Razor wind - Razor wind is the technique of making wind Blow a several light objects in whatever direction the caster chooses with Deadly force. Making a leaf for instance cut deeply into a tree. The same way a tornado can make a peice of paper cut into a telephone pole. It also works for say...feathers.

Air Sphere - The Air sphere was one of the first spells developed in wind magic, it creates a sphere of air around the caster that acts as a shield Deflecting attacks, it is believed to be the strongest form of defense though many still believe that the Earth Dome is still more powerful. The Air Sphere also has another creative use. As it seals the caster in a circle of air it is often used to dive deeply into the water. A task Aquila despises.

Summon tornado - The spell dose exactly what it says. It creates a tornado anywhere within his sight, The farther away he casts it the more draining it is the average distance is about a mile to half a mile away. He is only capable of creating a Type F1 Tornado ('Category F1: Moderate tornado (73-112 mph); moderate damage. The lower limit is the beginning of hurricane wind speed; peel surface off roofs; mobile homes pushed off foundations or overturned; moving autos pushed off the roads.' )But that is more then enough to get the job done. It is said that the more powerful the mage the bigger the tornado they can make. He only uses this spell as a last ditch effort when all else is lost. Transforming into his bird form and flying away as fast as he can. (OOC:I doubt I will ever use this unless its against an army or something, I figure once he uses it, he's too tired to fight)

Bio: Aquila Was born to a powerful mage living just outside of Yujiro with his twin brother Haliaeetus. They Learned the ways of magic from there father. Aquila mastered the magic of wind while Haliaeetus learned the magic of Fire. As well as the art of the sword and hand to hand combat. Despite the skills they learned, they lived a life of contentment and Showed a peace with there surroundings. However their father, being a power hungry mage, was very upset with his twin sons complacent nature. He felt that the only way to turn these boys into his True sons was to combine them with what he felt were the most noble and fierce creatures on earth. The eagles. He captured Two of them a Bald and a Golden, and Used them as components to transform his sons into the were-beasts they now are. It did indeed make them Less complacent with there lives but only in the fact that they could no longer stand there father and the limited space of his towers. They left the tower to seek adventure in the near by town of Yujiro.

Aquila is the older brother but only by a few minutes. He is also a little bit larger. He is a quiet patient man, but is fierce when angered. He has a good eye for women but is still trying to find, that "special lady". As he is a man who intends to 'mate for life'. He both hates and fears his father for what he did to him. And is very protective of his Brother. He enjoys taunting his foes while in his Were form, and often takes his time in delivering a killing blow. He is also not above eating the heart and liver of his foe should he be hungry while in his were form.
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[CENTER]"To look on virtue is divine, to destroy virtue is ecstasy."
"Hate me now, kill me later"
-Mintaro, Myself

So THATS where his ideas came from.

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Last edited by Mintaro; 02-26-2005 at 05:26 AM. Reason: no age...aparently
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Unread 02-17-2005, 09:42 AM   #5
wilysword
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Name: Juras Pole

Hometown: Merlo

Description: Human; 5' 4", slim build.
Juras wears loose black pants and a brown and green leather vest. He rarely if ever wears boots, instead wearing thin wooden sandals when he has a need. Gray eyes and short black hair with a tail in the back, a green headband (the symbol of his crew), and a short vertical scar under his left eye. He also wears a small blue-green crystal on a chain around his neck.

Weapons: Quarterstaff, and both longkinves and throwing knives.

Magic: Wind magic: Gale Most often used by sailors, a technique of concentration which bends the wind to the user's will for a short period of time. Hot Air A nickname given to the technique of using air currents to enhance jumps far beyond normal human abilities. Knives of the Wind A unique ability known only to a few, allows the user to bend air currents around a knife, making it many times sharper and allowing a much greater throwing distance.

Bio: The son of a middle class fisherman, Juras was educated relatively well in his youth. His father taught him the trade of fishing, as well as how to defend the ship against pirates. Juras had an insatiable curiosity of the world, however, so he left his home and set out traveling.

Already knowing a few wind techniques, he met a man in Gusnatin who taught him to throw the knives he already knew how to fight with. Yet after traveling to all the cities, he'd not learned all he wished to. Returning home, he resumed his father's trade, saving his money till he had enough to buy a small ship and hire a crew.

For a few years he sailed as far as anyone had gone before, seeing places most people only dream of, but when he heard of the troubles in his home, he immediately returned. He loaned his ship to his father and set out to stop the invaders, intending to return to traveling after the crisis was over.

Last edited by wilysword; 02-17-2005 at 10:08 AM.
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Unread 02-17-2005, 10:39 AM   #6
pendejochy
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I"m going to assume the slums are in Gusnatin.

Quote:
Human: The basic race. Populous in every city, and extremely diverse
This guy is aptetty good example of diversity, no?

Character name: Pende jochy III
Hometown:Gusnatin
Description: Human. He looks like this guy. 5'10". I wear a long, black, hooded coat that extends to my knees. I wear a black shirt with 2 white question marks in them. The first question mark is upside down. He smiles a lot and slouches a bit. Wears torn pants( that are remended, so it has patches and whatnot.) Also wears muddy boats.
Weapons: A mage staff (wooden with a blood colored {filled?} orb at the top, a scythe, and a winged voo-doo doll( it is made out of a burlap sack {that is what you call the brown fabric you package potatos in right?,} has two red buttons-eyes, two real bat wings, head is somewhat skull-shaped, has a few bent needles in it's head, the body is pear-shaped {slightly biggher at the bottom than at the top,} the arms and legs are pearshaped too {but longer, with the base of arms and legs being narrower than the tips,}, arms have 3 needles each {they are used like hands,} can open mouth very widely to reveal many long, pointy, sharp teeth {they're actully needles.}
Magic (including spells and magic element):Fire
Spell#1: Flame Thower. (send a stream of fire in one direction. Goes for about 100 feet. Heals creatures of the fire element.)
Spell#2:Vampiric Haze. A close range health draining spell. Is fire element, but has undead influences. A black fire is produced within the foe. This strange fire nither burns nor causes pain, but it does drain the health of the victim to the point of exaghstian, as which point the fire gives out. The drained health of the victim is breathed out as a cloud of white smoke. Anyone in the vacinity, allies or enimies can inhale the smoke for healing effects. The more healthy the victim, the more healing smoke produced. Since it is an undead spell, it has the oppisite effect on undead. A white fire gets produced within them, draining negitive things that may have built up inside of them and releases it as a jet-black smoke. The more damaged the undead, the more poisonus smoke produced. This smoke can cause others to be sick within places with little ventalation.
Spell#3: Fire bomb. (aim a ball of fire at a foe. Explodes upon contact, causing others within a 5' range damage. Can be shot at a distance of 200 feet. Will not heal creatures of the fire element, as the explosion itself is harmful to them.)
Bio: Used to be a depressed person, simply digging through garbage to survive. But then one day he was stabed in the brain and brutally murdered. A short time later, a dark elf necromancer revived him to get a servent. When that dagger hit his brain, a persanality change occored (remember that one guy in psycology class who got a metal rod blasted into his brain?) Pende sunndenly became a whole lot chearful. Fortently, since undead servents are hard to come by, the master treated him with some dignaty and even tought him fire spells to protect his master. The dark elf master, called Mortis the Kind (although this is kind by dark elf standards,) was afraid of the idea of a coming invasion, so he gave his servent freeedom (so, I wouldn't fall apart and become dead again when I left the Gusnatin.)

Last edited by pendejochy; 04-26-2005 at 02:30 PM.
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Unread 02-17-2005, 11:19 AM   #7
MNMinion
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Character name: Vex
Hometown: Merlo but moved to Fasdio
Description: Dragonkin, 7'5" when standing straight, 6'5" normally, bright green eyes, Very dark blue in color, two straight horns, large sappire in the middle of his forehead, keeps his claws as sharp as possible, tail is clublike, bag of gems on belt normaly, abscure left index finger claw, some gems are stuck in him because of sleeping on them, large wings.
Weapons: Large Flail, spiked sheild
Magic: Ice;
Freezing breath: Freezing air shoots from his mouth frezzing most things in place and shatters weak weapons if they are in it for too long.

Claws of frost: Makes his claws very cold allowing his to freeze things he is holding or doing cold damage to waht he strikes.

Ice shard spit: Like Freezing breath only keeps the air in his mouth longer, freezing his spit to ice and then spits them at the enemy.

Bio: He grew up in Merlo learning the magic of ice but wanted to persue being a mercenary and gaining gems so moved to Fasdio to hope for a job at being a guard at an expensive factory hopeing to be paid gems and riches. As a side job he takes mercnary jobs for high prices. He stays in a large home that is mostly two rooms, one for his bedroom which consists of a pile of gems which he sleeps on and another for people that may want to deal with him. The room is securly locked by a large lock and the only key is his left hand index finger claw. Favorit gems are sappires, his most treasured in his forehead which he got for guarding a dwarf weapons factory. He understands most common but can mostly answer yes and no questions because of his small vocabulary in common. He does enjoy being around people that like dragons or arnt scared at one when it walks by them.

When he heard of the invasion he thought it would be a good oppertunity to get some riches and help some people and he doesnt like the idea of something invading his home and killing friends.
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Last edited by MNMinion; 02-17-2005 at 03:01 PM.
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Unread 02-17-2005, 12:03 PM   #8
Gineko
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Character name: Aiera
Hometown: Lunaaq
Description: Werebeast(elf/cat)
-Human Form: She has wavy waistlength light brown hair and green eyes, she wears a white spegetti strap shirt underneath a light forest green short sleeved jacket, and a pair of khaki pants and brown shoes
-Hybrid Form: She has a brown tail with dark yellow stripes, she has a pair of cat ears that are also brown with stripes, she has claws that come out right above her knuckles, her pupils become slits and her eyes somewhat enlarge, her hair gets shorter, her teeth get longer and sharper, and her skin becomes slightly tinted to what color her fur is in that area.
-Animal Form: she looks like a regular house cat, she is small, has white furr on her stomach and most of her head, and brown fur with dark yellow highlights on her back, tail, and the top of her head, she still has green eyes.
Weapons: double-edged sword, crossbow, shirukens
Magic: wind - summon a tornado, wind blades(wind that cuts things), wind dance(a tornado surrounds everything and slices and dices it)
Bio: Aiera was born and raised in Lunaaq, she grew up with her father because her mother left when she realized that her fathers genes had passed onto her and made her a werebeast. Her mother was a wind mage and after she heard her father talking about it she was fascinated and wanted to teach herself that kind of magic, her father helped her with it. When she was older though a half-vampire killed her father for no reason other than what he was. She stopped learning magic then and started training herself to use other weapons. She can use both melee and long range weapons easily and well, and she still uses magic from time to time. She is also a skilled thief and spy because she can become a cat, and what is suspicious about a cat?
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_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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Had this been an actual emergency, I would have screamed, "AAAAAAAAAAAAAAHHHHH!!!"

Last edited by Gineko; 03-06-2005 at 11:51 AM.
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Unread 02-17-2005, 01:44 PM   #9
Inbred Chocobo
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Character name: Galio Marantos
Hometown: Merlo
Description: Human 5'9 Skinny, yet fast.
Weapons: Spear, 2 knifes (in special wrist sheaths.)
Magic: Water
Spell 1- Muddy fields = causes an area under a target to become heavily watered and basically into a form of quicksand.
Spell 2- Shrouded mist= creates a very heavy fog, one in which only the caster can see through, everyone else can only see about 5 feet in front of them.
Spell 3- Water jet= very high pressured water blast. It is about 6 inches in diameter and can go as far as 100 feet without losing strength.
Bio: Galio had been in this villager of fisherman since his whole life. His dad was a fisherman, though he trained as a warrior in case he needed to defend the town. His mother mostly helped out in the fishing area. Galio had your basic every day childhood there, dreaming of becoming a hero. Instead of listening to his dad, he went off to achieve his dream once he became the age nessecary to train. His siblings, 2 sisters, had taken up the family business, and told him he had something to come back to if he ever needed to.
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I cannot hid my raging jealousy, alas. What I would not give to just touch your crown.
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Unread 02-17-2005, 02:04 PM   #10
TheBlindMime
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Character name: Haliaeetus 'Hale' Right

Hometown: Yujiro

Description: Were-Beast (Human/Bald Eagle)
Form 1) 5'10", 138 lbs. Hale was always fascinated with the unique styles of Yujiro, which is greately reflected in his appearance. He wears a dark purple long sleeved shirt with gaps on both sides of his biceps for each arm and the entire backing was removed down to his hips. The shirt covers both his golden nails and talon like fingers as well as enabling him to shift to form 2 without ripping any clothes up. His light brown cloak, boots and pants are unnoticeable when you take into account his other features. For being so young his hair is unnaturally white, with the occasional feather growing through it. He has a sharp downward nose and has eyes that are a piercing gold which are so beautiful it nearly feels painful to gaze into them.

Form 2) He becomes 6'4" and 170 lbs. This shift ups his muscle mass while stretching his bones which become more hollow but are still incredibly powerful. He grows great brown feathered wings from his back reaching a span of 18 feat when fully extended. These allow him to glide short distances as well as jump very high into the air by beating them. His hands become large bird talons that he uses with deadly efficiency. His Face turns into a giant bald eagle head with a large curved beak. Hale has never enjoyed the feeling of shifting forms even less when it inverts his knees, so his second form isn't a far enough shift to invert his knee caps.

Form 3) He becomes a Bald Eagle only slightly larger then average being about 4 feat in length weighing 18lbs with a 10 foot wing span.

Weapons: A fist-fighter by trade he normally uses only his fists in combat but carries two punching daggars (katars).

Magic: Fire Elemental

Spells: Flame of the Talon Hale creates flames which consume his hands searing any wound closed in a very painful manner. He's also learned how to attach the spell to his katars.
Fire Bomb Hale aims a ball of fire at a foe. Explodes upon contact, causing others within a 5' range damage. (Hope you don't mind I copied your spell Pendejochy, but it makes sense because we are both fire element users.)
Combustion Hale has also learned to ignite combustable materials on touch with his third spell. Whatever he combusts burns much more quickly then normal but it has a nasty habit of going out at inoppurtune moments.

Bio: Hale was born the younger of two twin sons to a powerful mage. He insisted that both of them learn art of magic, while Aquila was focused and mastered the wind, Hale muddled through his fathers lessons on Fire. To the average flame caster he appears to be an adept wizard but in the eyes of his father he's just a little boy fooling around with a power he doesn't fully comprehend. Hale was naturally talented in the arts of hand to hand combat, it was one of the few lessons he actually enjoyed. He was also naturally adept at playing the guitar, right about the time he told his dad he wished to be a minstrel, wandering the countryside with his guitar in hand he was combined with a bald eagle. Becoming the were-eagle he is today, Hale and Aquila quickly grew tired of the tower, it was without adventure without life. Hale was more then happy to go with Aquila in the search for adventure, when they left Hale thought they would return. But to date Aquila has never returned to the tower, still angry with their father over what he turned them into. Although on the occassional mooninduced transormation Hale's nesting instinct has taken over and forced him to fly home back to his fathers tower.

Hale is a generally jolly man whose temper usually gives way on the most minor of infractions. He two has an eye for women, but he doesn't share his brothers fastidious ideology on relationships. He prefers ms. rightnow to his Mrs. Right. Hale misses the comfort he had at home, and although he hates not being completely human, he would be lying if he said he wasn't pleased with the power his father has given him. Hale is quickwitted with a scathing sense of humor. He prefers to put his enemies out of their misery rather then leaving them in agony. Like his brother though he also isn't above eating raw flesh in his were or animal forms.
__________________
President of the Official Zombie Horde: Shambling mess / Friend of Zombie Bear

I was just playing around with my imagination and then everything got INTENSE.

Last edited by TheBlindMime; 02-18-2005 at 02:06 AM.
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