12-05-2009, 03:27 AM | #81 |
Master of Silver
Join Date: Aug 2004
Location: Silver Keep
Posts: 1,433
|
All right, here we go. Anyone care to check and make sure I didn't screw up anything too badly?
Name: Vit Niveus Age: 19 Race: Hume Class: White Mage Appearance: Vit is small, about 5’3” and 120 lb. Beyond that, he’s a fairly unremarkable fellow, with dark eyes behind round glasses and longish brown hair tied back in a tail. He wears simple, no-nonsense canvas clothes, durable and functional, with a few dark stains that have an equal chance of being the dried blood of his “clients” or spills from the strong, oversweetened tea he carries everywhere. Background: Vit’s father was a village mechanic and repairman, so from a young age he was taught to fix objects from the simple to the complex. He had a knack for understanding how things worked, and how to put them back together or make them work better. Everyone in the village expected him to take over his father’s business and be a huge success. But when Vit was about 8, disaster struck. A heavy piece of machinery fell on his father, crushing his ribcage and one of his lungs. Another man from the village was able to remove it, but everyone expected him to die. Then Vit arrived and, unfazed, placed his hands on his father’s chest and “put him back together,” just exactly as he had learned to do with everything else put before him. The villagers, shocked, told him what a gift he had, and when a travelling White Mage came through the town, he was sent off to learn more of the art from an expert. Though Vit was unable to understand the spiritual aspect of healing, he did see the need the world had for his gift, and so sought out a place where injuries happened frequently and were urgently in need of attention: the Adventurer’s Guild. Quote: “Sometimes people break. I fix them.” Traits: Brilliant, Machine-Savvy Stats HP: 26 MP: 37 ACC: 0 Evasion: 7 ARM: 4 MARM: 12 Damage: 6+2d6 Strength: 3 (+1) Vitality: 6 (+2) Dexterity: 5 (+1) Intelligence: 11 (+3) [14 (+4) w/ Mage's Robe and Mage's Staff] Charisma: 6 (+2) Job Abilities: Ability 1: Divine Seal Ability 2: Clear Mind Equipment Right Hand: Mage's Staff, Tier 2, Spell Effect (Stop), +2 Int Left Hand: More Mage's Staff Armor: Mage's Robe Items Crafsman’s tools Gil: 0 Skills: Preferred Weapon Skill: Staves 4 Any Other None Zero Skill: Healing 4 Systems 4 Language 5 (Common, Bhasa Mithra, Mogri, Taru, Ancient) Synthesize (machines) 4 Light Armor 4 Spells: Cure I Stop
__________________
Dovie'andi se tovya sagain Last edited by The Argent Lord; 12-28-2009 at 04:42 PM. |
12-05-2009, 04:33 AM | #82 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
|
Name: Ark
Age: 202 Race: Android Class: Dragoon Appearance: A slightly crusted humanoid robot with very dark dull purple hair with strong looking build standing around 6'1 tall. Sports a bionic eye which he frequently uses in his scanning and enhanced arms for his spear mastery hidden inside the heavy armor it wears. Accompanied by a very young crystal dragon. Background: Ark was employed as an assistance librarian/secretary for a archaeologist quite some time ago, mainly for his strong arms and scanning traits and memory which translated well to retrieving lore knowledge although for no pay or benefits aside from a room to sleep in and time off to read through books. One day, the pair journeyed to a previously explored ruin for extra studies. The duo were shocked to find a nest cradled close within the entrance and some broken egg-shells. A large roar emitted from inside and the cowardly scientist bolted off. Before the android could follow suit, a towering crystal drake had stomped in front of it, with a vicious nature. Ark clumsily stated in rather declaratory terms his intent to do no harm in what he believed he knew to be the monster's language. The beast glared only slightly pacified, examining the robotic intruder. From behind its huge ankles, came a tiny infant dragon that hobbled over to the android affectionately, seeing the robot as an oversized talking doll. Amused, the guardian kidnapped Ark and took it inside the ruin to play with the child, gradually trusting the growing child to it and teaching a few of its secrets for their continued mutual protection. Once the dragon grew to young youth-hood, the guardian kicked them both out for his own peace and quiet, and the new companions left for elsewhere, Ark having to find suitable paying work to feed his new friend, Jugan. Quote: *Upon using scan* "The target is in my sights. Analyzing..." *Using Lancet* "Energy Extracted. Sending..." *Meeting a comrade for the first time* "I don't trust you that much. My dragon does for some reason. That's good enough for me, but if it changes its mine, so will I." OR "Where I came from, not a single mongrel was scared of my baby dragon. Not even little ones... Now, there are no more mongrels where I came from. Not even little ones. Keep that in mind." Personally leading toward Holy allignment due to devotion to his dragon companion and cold neutrality otherwise. Traits: Inhuman Might Over-Clocked Stats (LEVEL 2) HP: 10 + 8 + 6 = (24) + 15 = 39 Attack Bonus: 6 Evasion: 6 ARM: 13 MARM: 8 Strength: 10 +2 = 12 (2 Due to Graft) Vitality: 8 +1+1+2 = 12 (Bone Armor, Sword, Shield) Dexterity: 3-2= 1 (-2 Due to Graft) Intelligence: 9 Charisma: 1 (Additional -1 to social rolls due to Graft) Job Abilities: Epic Ability: Dragon's Spirit Wyvern Companion "Jugan": Crystal Dragon> Does unelemental MARM damage based on level based formula. Ability 1: Scan (Usable 3 times a session) Ability 2: Lancet (Usable 3 times a session) Equipment Right/Left Hand: "Tough Edge" Tier 2 (STR X 2)+1d6 +2 VIT Armor: Bone Vest Shield: Metal Ward (6 ARM 6 MARM +1 VIT) Graft: Auto Repair Strong Arm Bionic Eye Items 2 Ahriman's Tears 3 Potions Gil: 5 Skills: Preferred Weapon Skill: Sword 5 Heavy Armor: 3 Any Other None Zero Skill: Awareness 5 (1 from Graft) Language 4: Common, Binary, Ancient, Monster Talk Lore Relics: 4 Lore Monsters: 4 Systems: 1 Synthesis Tailoring 1 Rant stuff Last edited by Menarker; 12-20-2009 at 08:25 PM. Reason: Bought Potions at discount via Teal. |
12-05-2009, 12:00 PM | #83 |
Just sleeping
|
Argent, your damage should be 3 +1d6. Damage goes by attribute score, not rating (p.117).
Now I'm off to work.
__________________
Be T-Rexcellent to each other, tako.
Last edited by phil_; 12-05-2009 at 12:13 PM. |
12-05-2009, 01:14 PM | #84 | |
Master of Silver
Join Date: Aug 2004
Location: Silver Keep
Posts: 1,433
|
Quote:
I think you may have misunderstood. The book actually SAYS that a 1 or 2 is someone who is crippled in that area, to the point of being unable to do fairly basic tasks relating to it. And as has been previously stated, most Androids are already verging on emotionless. So a 1 in Charisma isn't just someone who's unconvincing, but otherwise perfectly fine. It's someone with serious social disabilities.
__________________
Dovie'andi se tovya sagain |
|
12-05-2009, 02:45 PM | #85 |
Cinderella
|
Starting to get almost maddeningly eager now for the beginning. Is anyone else on standby to join?
__________________
Time to bust out the glow sticks! |
12-05-2009, 02:52 PM | #86 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
|
We have about 8 cast members. Thats enough for two teams, so it should probably start up soon.
As for the 1 CHA, I'd say you should bump it up to 3 to give your language resevior some more use, and to remove the whole 'socially crippled thing. Alternatively, you can keep it like that and just team up with phil, and have him do the talking for you, which would be rather amusing. |
12-05-2009, 02:59 PM | #87 |
Fetched the Candy Cane!
|
So Vit from equip is added into your HP? I should add that then to my character sheet then.
I agree with Men on what he said about the crippling scores. Also, considering how much thought he put into it he is probably going to roleplay those scores pretty well. Which is what really matters. He shouldnt be to useless in a fight. He'll probably need to have someone with him at all times though. Probably someone with a decent INT and CHA to help keep him from becoming ridiculously out of place in a social setting. Also just to repost Krylo's class breakdown with it updated, just so everyone knows without running tthrough all the pages to see what everyone is. Like I just did lol. I can see a few interesting party configurations and some that wouldn't work. This'll be exciting. Krogo: Paladin Phil: Entertainer Bard: Red Mage Mena: Dragoon Argent: White Mage Naqel: Ranger Krylo: Thief Overcast: Blue Mage
__________________
Knowledge is Power, Power is Knowledge ╔╦╦══╦══╦═╦══╦══╦╗╔╦╦╦╦══╦╗╔═╗ ║═╣╠═║╔╗║╔╣╔╗╠╗╔╣╚╝║║║║╔╗║║║═╣ ║║║╔╗╣╚╝║║║╚╝║║║║╔╗║║║║╚╝║╚╣╔╝ ╚╩╩╝╚╩══╩═╩══╝╚╝╚╝╚╩══╩══╩═╩╝ Last edited by krogothwolf; 12-05-2009 at 03:08 PM. |
12-05-2009, 03:26 PM | #88 |
Cinderella
|
The Charisma ability is defined in the book as "a sense of self, and an understanding how you fit in with the world." (page 3) Figuring what that would mean to someone crippled in that area would probably lack presence, drive, any sort of ability to connect to other people. They'd probably need someone to lead them about and could even then be easily manipulated into playing for the bad guys if that sort of thing is allowed.
In the end it is a bit of a dangerous character to play...but it shouldn't be too difficult.
__________________
Time to bust out the glow sticks! |
12-05-2009, 03:43 PM | #89 |
Lakitu
|
I don't know if Arhra's still joining us, but I'll save a slot open for him. Teal also showed interest, so I could probably break a team up into two teams of two, or three teams of about three.
At the moment, I'm transferring the character sheets onto a file on Excel - to double check everybody's sheets one last time, which I hope will save me work in the long run. The actual RP won't start until Wednesday for various reasons - such as my schedule, and I want to flesh out the missions I have planned for you. On the topic of 0 attribute ratings, though, I'm allowing them - but understand that that road is a dangerous one indeed. |
12-05-2009, 03:44 PM | #90 | |
Jaywalker
Join Date: Jan 2008
Location: Wherever my ass happens to sit.
Posts: 664
|
Level 1
Quote:
Gil math: Base: 50 + Reward: 800 + Old Weapon(Tier 1 Gun) trade in: 50 - New Weapon(Tier 2 Gun): 500 - 2*Potion: 100 - Tools(Machine): 100 - Tools(Healing): 100 =Total: 100 Last edited by Naqel; 12-18-2009 at 05:08 AM. Reason: corrections |
|
|
|