12-08-2009, 06:37 PM | #91 |
Just sleeping
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So, yeah, those Break Arts. I see you have one. What's your interpretation of "5 points will allow any of the following, your choice?" I think it means that for five points, you can apply one Break Art of your choosing, chosen when the Limit Break goes off; as opposed to how normally you spend 4 points for one specific art and that's what you're stuck with.
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12-08-2009, 06:46 PM | #92 |
Argus Agony
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I was wondering much the same thing about break arts, myself, though that is an interesting interpretation. As for the Limit Breaks I've dreamed up, these are the two I've got so far:
LEVEL 5 - Tyche's Blessing: Prasad flips an antique coin imprinted with the image of the goddess of fortune high into the air, which randomly lands at the feet of one ally or enemy (including Prasad himself), granting the lucky individual her divine favor and removing all negative status effects, healing them for 50% of their maximum health, and casting Reflect. (Random Target All, Esuna, Healing, Reflect) LEVEL 15 - Game Over: With a quick blow for good luck, Prasad rolls a bizarre, ancient 12-sided die forged of darkest magics and the bone of an unknown magical beast long since forgotten to history, allowing for a 75% chance of stopping all enemies, inflicting shadow damage, poisoning them, and dealing revenge damage to boot. Be wary, however! Rolling a multiple of 4 will deal all that to Prasad and his party instead. Good odds, though! (Area Effect, Backfire, Stop, Attack (Magic), Elemental (Shadow), Poison, Revenge) Needless to say, I apologize in advance.
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Either you're dead or my watch has stopped. Last edited by POS Industries; 12-09-2009 at 01:06 AM. |
12-08-2009, 07:31 PM | #93 |
Just sleeping
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I would expect nothing less of a gambling Moogle.
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12-08-2009, 07:40 PM | #94 | |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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I had a few Limit Breaks in mind, some as suggestions for others... Keep in mind that the ORDER that you put these effects in are IMPORTANT! If you use Esuna and Healing in the same limit, put Esuna first so you don't risk using Healing on someone afflicted with undead status!
I see mass healing more useful on higher level Limits because keeping your partners alive is crucial in a boss fight because when many bosses are super power solos or minions or even "limbs" to fight, you need allies alive to do their part and not have you as the only person acting for the good guy side for the round. I'm putting ***** near the ones I would use myself. 10 Points: ***** (Android Overdrive) - Self Only (1 Point Refund) - Stat Booster Str (6) *Useful for Lancet* - Healing HP (5) 20 Points: (Thunder Javelin) - Debilibate (8 points to choose element) - Elemental (1) (Lightning) - Attack (3) - Drain HP (8) (Firestorm) *Gain Elemental absorb for 2 rounds and heal self/allies and harm foe at same time.* - Elemental (Choose one, but Fire example) (1) - Area (Ally) (5) - Elemental Mastery (Choose one, but fire for example) (2) - Area (Foe) (5) -Attack *Magic for casters* (Same as Elemental Mastery, Fire for example) (3) *Four Points left for a little variety* *****(Tactician's Ambition) -Haste (6) -Protect (8) -Heal HP (5) 30 Points: (Boss Breaker) - Power Break (5) - Magic Break (5) - Speed Break (5) - Armor Break (5) - Soul Break (5) - Neutralize (4) *NOTE* Assuming the breaks are 5 points instead of 4. Typo on page with Breaks listed. If they are only 4 points each, then 6 points left. Good for an Area (foe). (Quatro) (Reduce Max health by 50% and reduce their health down to the 50% mark if past that point and removes 50% of what remains. Reduces effectiveness of healing due to half max health.) -Area Foes (5) -Armor Break (5) -Demi (20) ***** (Dragon's Discrimination) *Gain Element for attack, party get esuna, revive, elemental absorb for 2 rounds, and then attack all resulting in heal self/allies and harm foe at same time.* - Elemental ( Lightning or Wind ) (1) - Area (Ally) (5) - Esuna (5) - Revive 30% (6) - Elemental Mastery (Lightning And Wind) (2) - Area (Foe) (5) - Attack (Same Element) (3) I personally would love an effect that would allow me to use one of my Job Skills as part of the Limit Break like using a Lancet in a Limit Break which might end up boosting it. (Would be nice to be able to do it without concern of how many uses I got.) Are any parts of these techniques like the Break techniques or the Demi resisted or immunity blocked by bosses or so? I was reluctant to suggest moves with those due to video game experience that those techniques tend to be useless on them. Also the Limit Break page has a typo in typo in the Break section. It says 4 points by the name, but says "5 points will allow the following of your choice." I assumed the worse in my earlier example up there, but which is right? Can Attack or Magic Attack be used repeatably in the same break? Quote:
Last edited by Menarker; 12-09-2009 at 09:41 AM. |
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12-08-2009, 07:52 PM | #95 |
Ara ara!
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I said Buster Sword basically because "greatsword" didn't get across the right degree of ludicrous weaponosity and this is the wrong setting for daiklaves.
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12-08-2009, 08:17 PM | #96 | ||
Argus Agony
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Quote:
Quote:
Of course, it's not like I can't break out certain other abilities in my repertoire to change things to my favor if absolutely necessary.
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12-08-2009, 08:38 PM | #97 | |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Quote:
Level 15 Poison Blades Jal seems to produce multiple small daggers from nowhere, flicking them out with his wrists they strike each enemy on the field dealing damage and afflicting them all with various status effects and weakening them. +5 Area Effect (Foe) +4 Armor Break +3 Attack +4 Confusion +2 Sleep +2 Poison (Edit status affliction as you see fit, but warning that the current setup conflicts with itself.) Level 25 Life Thief Jal moves so quickly that he seems to flicker in and out of sight as he strikes each enemy multiple times, leaving bleeding wounds before reappearing where he began. With a quick flick of his wrist the blood from his enemies' wounds flow toward him and he seems to rejuvenate. +6 Stat Booster Dex +5 Area Effect (Foe) +3 Attack +16 Drain HP Last edited by Menarker; 12-08-2009 at 08:52 PM. |
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12-08-2009, 08:56 PM | #98 | |
Jaywalker
Join Date: Jan 2008
Location: Wherever my ass happens to sit.
Posts: 664
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I only have the first break worked out.
Not sure bout the middle one. Need a question somebody asked already to be answered before confirming third. lvl 5/10 point Limit Break *Auto-Survival* Random Enemy(-1) Magic Attack(3) Drain HP (8) One of Seright's original magitech combat recovery systems, that he considered to be offline, triggers, draining vital energy from a suitable foe nearby. Quote:
Last edited by Naqel; 12-08-2009 at 09:05 PM. |
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12-08-2009, 09:16 PM | #99 |
Fetched the Candy Cane!
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I was going along the lines of 2 areas, defensive and offensive
Defensive level 5: Revivex2 Status Effect: Haste Offensive level 5: Status Boost: STR Armour Break Defensive level: 15 Status Effect: Protect, Float Healing Offensive level: 15 Short Range Attack(Physical) Drain HP Revenge Debilitate Defensive level: 25 Revive Status Effect: Shell, Auto-Life Esuna Healing Offensive level: 25 Status Booster: STR Area Effect(foe) Attack(magical) Drain HP Drain MP I'm still working out some other options but this is what options I have as of right now.
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12-08-2009, 09:22 PM | #100 | |
Argus Agony
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Quote:
Thanks!
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