08-10-2011, 12:34 AM | #11 | |
Lady Scarlet
Join Date: Feb 2007
Posts: 141
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It would naturally occur when Shin gets close to someone, but once again seeing her would strengthen the effect by a small amount. If she hasn't been seen it will trigger something akin to how most people react to someone unseen breathing down their neck.
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08-10-2011, 12:41 AM | #12 |
Political Studies Student
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Alright, Threat Aura (both versions) is approved.
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08-10-2011, 10:29 AM | #13 | ||||
The Straightest Shota
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Also, I never really thought of THAT use until just now, and I think is a little more juiced than I had wanted this to be. The illusion isn't meant to be like 'full invisibility + illusion' but rather 'invisibility for parts of Dal's body + illusion'. Which is to say I'd be okay with a certain percentage of his body always having to be within the illusion of what he's doing and the illusion getting drug along with him if he dashes or runs out of it so that it's covering at least half of him at any given time.
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08-10-2011, 06:01 PM | #14 | |||
Political Studies Student
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If you'd like the illusion to include scent and sound, sure? Dal would always be close to his double, so I don't really see the point of that extra piece of effort on his part, but, your character. It's the fake Texture that worries me - especially the bits about phantom wounds and real ones that the people can't see or feel.
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If so, it seems fine. The double will have a bigger aura than usual (because it also encompasses an invisible Dal) - and I'd probably add a slight Mental enhancement to the ability itself, because he'd need lightning quick reflexes to be able to process and use the new information at all, given the timeframe he has to work with. Would make it slightly more draining, since there's an enhancement involved, but the difference would be like, 1 MP to 2 MP per turn (3 if you want sound and scent, for whatever reason). This particular form wouldn't allow Dal to do something like consciously manipulate his illusion-self, just so you know. So, making it duck low and slash, while his real attack is coming high, wouldn't be possible. At least, not without like, a post spent focusing/charging/preparing said illusion and not moving first. Would also need to tell me what you're planning in advance. Quote:
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Incidentally, would set MP costs for abilities, and MP bars be something players would appreciate? My explanations for the drain mechanics of these powers are pretty vague. Wouldn't make them as 'hard' or 'finite' as they are in most games (could still cast spells, even if you don't have the MP for them – but it would have consequences) but it might be useful as a guide to see how often you can throw out particular abilities, and how costly they are in comparison to each other. /is always looking for ways to improve his game mechanics.
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08-10-2011, 06:32 PM | #15 | |||||||
The Straightest Shota
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I like the idea of phantom wounds but see where they could get worrying and/or confusing. I like the idea of sound because otherwise I just know there's eventually going to be one of those martial arts mystic blind samurai types or someshit that are just gonna be like "Bam closed my eyes, now what?" Scent is pretty unimportant. Quote:
Though, addendum: The illusion can also be behind Dal, meaning he'd attack before the illusion would. The stuttering between being ahead of and behind him would be what makes his use of it somewhat obvious. Quote:
Though the idea wasn't that he could fully abort an attack, but he could alter slightly or begin pulling back before he normally would. Turning a normal attack into something that would feel and act more like a feint (as he's already pulling back even as his blade meets the block). Quote:
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And while I realize the sword thing would have a similar effect and be 'easier' I kind of like the flavor of this one. Particularly the way it'd make Dal's movements look jerky and strange (kind of like drunken boxing but without the the wavering) as the illusion switches from before and after him. Quote:
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08-10-2011, 07:25 PM | #16 | |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
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And/or wasn't trained in it. Probably. Anyway, I'm not sure about strict MP, but having some more definition on what it costs to use each ability would be nice. It's a bitch to gauge how much something drains a character right now.
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08-11-2011, 12:03 AM | #17 |
Lady Scarlet
Join Date: Feb 2007
Posts: 141
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I was asked to post a quick explanation of the gesture Chou did, you can think of it similar to the ninja gestures commonly used.
A Mudra is a symbolic hand gesture used in Hinduism, Buddhism or certain martial arts, among other things. The gesture is typically spiritual and can be used to communicate very specific ideas. The particular one I picked is a more common one- in Japan. It's named after Vajras, a type of bronze (or iron) weapon used by Hindu characters (A noted one is Indra) and a ritual device to represent wisdom. It is the culmination if inner strength and stability. The gesture named after this idea invokes knowledge and the protection of the elements. It looks like two fists, but with the right hand's fingers encircling the left index finger. /the more you know!
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08-11-2011, 12:23 AM | #18 |
Moves Like Jagger, Kupo!
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Right, so. I had a long conversation with Teal where we clarified a bunch of stuff, so here's both of Jack's new skills:
Wind Screen Element: Blue Level: 1 Jack can create a transparent pale blue barrier of enchanted air that protects against both physical and magical attacks, and dismiss it at will. Focusing on maintaining the shield strengthens it, though he's unable to move while doing this. Normally, it's as tall as a person and three times as wide, but with some focus, Jack can expand the shape and size after it's summoned, which also affects it's power: it has less strength when spread out further and more when contracted. Jack can make the barrier appear anywhere within a person-length of himself, but once it's summoned it can't be moved until dismissed. Gale Fist Element: Blue/White Level: 2 A refinement of Gale Fist, with a specific effect added. When a wind-ball strikes a magic user, it drains a small bit of magical energy away from them.
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08-11-2011, 01:18 AM | #19 | ||||
Political Studies Student
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Oh my, I forgot to say how Shin/Chou's aura has changed. Its Dark Gold now; the precise shade is Dark Goldenrod (wonderfully, Girasol PM'd me and already asked).
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Either way, skill's approved. Dal's aura is now Faint Yellow. Pretty much as close to White as Dal can get. Quote:
Next! Quote:
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08-12-2011, 04:50 AM | #20 |
Cinderella
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Jay requests his classmates not run full fury into the heart of the storm without first discussing how they can each be properly picked off by the boss.
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