07-24-2011, 04:49 AM | #1 |
Political Studies Student
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Magical Teacher Professor Landry! - Discussion 4: Battles Take Too Long!
Are we still in the Prologue!?
Curse my horrendously slow posting schedule! But, we have filled 3 Discussions and a Sign-Up now, which is never a bad sign. Let's get the usual points up. First, PCs! Jay Miles (Overcast), dressed light. Jackson Hall (Dracorion), still wishes he was a better wizard. Dalbhach Nuada (Krylo), the least gay fairy ever. Astarte Whitewrap (Armored Bishoujo), needs singing lessons. Sean Castevet (BardTheFifthLightWarrior), Canadians cheat!? Johanna Imirsdotter (Arhra), still a snowcone. Diana Tear (Steel Shadow), possibly in trouble! Sao Opallios (Riin Whitewind), might be the class rep! Shinobu Meguro (Girasol of Chaos), crazy and violent! Kohana Akecheta (SinrXIII), no shirt, no shoes, all fan service! I don't know if Krogoth is still in, but if he is, I'll repost his character bio link. In any event! Map time! This is focused in on the tower. Comments about the post! 1) The crystal walls are super flimsy. It won't be hard to break them if you try. A solid punch should be more than enough to punch a hole in them. 2) Dal could conceivably reach the top of the tower by the end of his action post, because of his Flight Ability. Any one else will need to spend a post in transit, at minimum. Astarte is the closest to the top, when it comes to pure distance, with Jay in second and Sao/Shin third. None of you should reach a position to attack this turn. Well, Astarte could throw a shoe at Hannah when she reaches the tower, I suppose. She's not in melee range, but a long-range attack is an option. 3) Unfortunately, Hannah's root spear flew off course and is now laying on the tower's ramp. Jay and everyone else who intends to walk up will need to find a way around it. It shouldn't be too much trouble - its surface has plenty of handholds, so climbing over it would be easy. There's even a small gap between it and the ramp's wall, which you could crawl through if you wanted. 4) Shuyin and Hannah will have full character sheets up, probably by tomorrow, in this thread. Will probably edit them in, so, watch for them (may double post instead though). Might also throw Zet and Al's finalized bios in too. I'm pretty tired right now, so I'm sure I missed something. If you have questions, I'll be online (on my IMs) tomorrow. If I'm not, just post here in the OoC, or PM me. Comments and feedback are also appreciated! Anyway, I hope all enjoyed this latest post. Will make the next one sooner if the players who I consider vital actors to the scene post quicker. Most of you are stuck in transit positions anyway, alas. Edit! I was going to make the appropriate character sheets, but they're excessive, and OoC. So! I changed my mind.
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I'm always available to chat on AIM and Skype/MSN, so if you've like to speak further with me about anything I say, or just address something to me personally, feel free to add me. I welcome such conversations. Also obligatory signature! Last edited by Teal Mage; 07-27-2011 at 06:56 PM. |
08-09-2011, 05:41 AM | #2 |
Political Studies Student
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Lots of information this time, most of it unrelated to the last post. Seems reasonable to double post; especially because Discussion Threads for this RP seem more like player-wide announcement threads than for OoC discussion. I'm not sure if that should worry me or not!
First up! Map. As a reminder, the root bisecting the field is easy to climb. Next, boss bios! Not all abilities are fully elaborated on, but they should have information in here for you to accurately react to them if you're hit. Name: Alphonse Shuyin Gender: Male Aura: Light Orange-Pink Race: Parahuman (Magical Teacher) Appearance: 5'10, slimly built, well-muscled, amber eyed and with a hint of a tan on his flawless skin, Shuyin's a good example of an adult Bishonen. Has azure blue hair, which hangs down to the small of his back. Extending from his back are four gold-orange wings, seemingly made from folding paper fans, emblazoned with a white crane in flight. Presently, the bluenette Professor has foregone his usual tuxedo in favor of a more Eastern-style robe. Made of flawless white material, the robes are decorated with purple clouds and orange-gold crane prints, similar to the ones found on his folding fans and wings. The edges of a vivid purple underrobe are also visible around the triangular neckline and broad sleeve-ends. In place of shoes, he wears a pari of Tabi - japanese socks - on his feet. Level: 12 Boss Abilities, found here. Name: Hannah Iruimi Gender: Female Aura: Light Blue Race: Parahuman (Magical Archer) Appearance: Standing at 5'7, Hannah has shining, and faintly wavey, blond hair and glittering green eyes. Her figure is slim, but well proportioned enough to make most models jealous. Despite her soft appearance, she is in fact quite strong, due to special martial arts training. Hannah is never seen without her green-tinted silver necklace, which is stylized like three vines twinned around each other, though she sometimes wears it as an anklet or bracelet. Normally wears designer clothes, which, like her soft appearance, are a ruse. Presently, however, she seems to have taken to wearing something that belongs in an anime - or a fantasy story, but might be a better fit to her personality. Encircling her brow, and nestled amid her blond hair, is a silver circlet. A deep green leotard almost black , overlaid with vivid blue in a camouflage-like pattern, and shot through with bronze veins, covers her chest, leaving her legs, arms and neck exposed. Below, a short spring-green pleated mini-skirt extends to almost cover her to the knees, in a style reminiscent of Sailor Moon. A short cloak, bordered in bronze, in the same spring-green hangs off her shoulders, stopping just short of her waist. Ankle height boots and gloves that extend just past her wrists both vivid blue, made from leather, trimmed with bronze and cuffed at their tops, complete the outfit. In short: Something like a Sailor Scout, under a cloak, and with fancier boots/gloves. Level: 19 Boss Abilities found here! With the two bosses power sets defined, a lot of players have leveled up since this started! In fact, several did in my last post alone. Here's a list that details your current aura colours, levels (a pretty meaningless number, since your ability in battle is independent of your level), and instructions as to how to use any new levels you've gotten, if you have any say in how to use it, that is. Below it is a list of all newly gained abilities. Oh, and levels will be slower the more you get. Free Levels may be used to buy an entirely new skill, or upgrade a pre-existing one. Its your decision, but I recommend thinking about what your character would think they need in this situation. Also keep in mind that certain abilities require training to use, so a Free Level may not buy them. Submit ability requests/proposals either here or in PM! Kohana Akecheta, Level 5, Dusty Green-Yellow Aura. No Level. Sean Castevet, Level 4, Orange-Yellow (as of Level 3) Aura. Free Level. Jackson Hall, Level 6, Light Blue Aura (as of Level 4). Gale Fist Levelled up, and you have a Free Level on top of it. Johanna Imirsdotter, Level 5, Faintly Green tinted Yellow Aura. No Level. Shinobu Meguro/Chou Meguro, Level 7, Dark Orange Aura (as of 6). Free Level. Jay Miles, Level 5, Black (currently Pale Yellow, with a hint of Green) Aura. No Level. Dalbhach Nuada, Level 6, Light Yellow (as of Level 5). Free Level. Sao Opallios, Level 7, Light Green-Yellow (as of Level 6). Free Level. Diana Tear, Level 4, Black Aura. No Level. Astarte Whitewrap, Level 4, Yellow Aura. No Level. List of new PC powers Anyway, the usual way to end a post, any questions? I'd prefer if you submitted new power proposals in-thread, incidentially. I feel less like I'm talking to myself, that way. Oh, and I have PM for Kohana. SinrXIII? Please don't post until you get it. Will write it tomorrow.
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I'm always available to chat on AIM and Skype/MSN, so if you've like to speak further with me about anything I say, or just address something to me personally, feel free to add me. I welcome such conversations. Also obligatory signature! Last edited by Teal Mage; 08-10-2011 at 04:13 AM. |
08-09-2011, 11:31 AM | #3 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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So are we all capable of seeing Professor Landry's corpse? Or is it just not there anymore?
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08-09-2011, 11:40 AM | #4 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Turned into black sparkles.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
08-09-2011, 11:42 AM | #5 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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Well then I'm crossing off 'Berserker Rage' from the list of reactions, because I don't think Sean was in a position to see it before it melted away.
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08-09-2011, 11:53 AM | #6 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Well, Jack's pretty pissed.
But also, he thinks the whole thing is stupid. Also, he's pretty sure Landry is dead, or worse, going to haunt her students forever.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
08-09-2011, 12:02 PM | #7 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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I mean, Sean just flat doesn't even know she's dead. His reaction would be pretty similar if he saw her get killed.
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08-09-2011, 12:54 PM | #8 | |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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Quote:
Preferred Ability Or if that one is not okay, or not okay YET, then wing upgrade to allow flight at running speeds.
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08-09-2011, 09:59 PM | #9 |
Lady Scarlet
Join Date: Feb 2007
Posts: 141
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Shin/Chou got a level up! This is what I'd like to request as their new ability.
Threat-based aura: Varies on the oni currently active. The respective threat aura can be toggled on and off, but will slowly drain the oni's energy while active. Shin's threat aura: Fear - Activated with a roar, a provoking cry is let loose from the red oni. Any opponents in a close vicinity will consider Shin more of a threat and act accordingly. Unless the enemy is strong-willed, Shin's form will seem more intimidating and monstorous. Toggled off when Shin makes a weak cry or when combat ends Chou's threat aura: Disregard- Activated by whispering 'apacchAya' (u-pahch-AH-ya). Any opponents in close range will consider Chou less of a threat and act accordingly. She will be less intimidating and in some cases, easy to overlook unless the opponent is very specifically targeting her. Toggled off if she roars or when combat ends. At higher levels these auras will possibly be more effective- Shin's would cause more fear than aggro, and Chou's would make her less noticable in battle. Previous abilities, Chou versions: Human Illusion- The only difference between Chou and Shin with the illusion up that is visible is the eye color. Hair styling and clothes may be different daily. Wall walk- In place of strength surge, Chou, after using handsigns, will gain the ability to walk on any surface as if it could sustain her, but her energy will constantly drain. Being level 2, this includes water. Oni Club remains unchanged. HP drain remains unchanged, but Chou is much less likely to attack.
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All bend to my will. |
08-10-2011, 12:01 AM | #10 | ||||||
Political Studies Student
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I haven't the slightest idea why!
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Hope that helps everyone? Quote:
I won't be allowing this to have a full Glamour effect; limiting it to strictly visual. It gets really confusing when you're talking attacks that can't be felt. I'd be willing to allow said Full Glamour, but only if the ability is single-target. Would either need to be touch based, trigger after a successful attack (what that means would need to be determined) or trigger after a projectile blast of some kind. Not crazy about making it an Eye-Based power, but mostly because I'm not sure how to work it. I'll look at a proposal for one, if you want, though. Essentially, to get a Full Glamour, it needs to be single-targeting, and have a way to hit that target. AoE version (I think that's what this is supposed to be?) would be strictly visual. Or maybe extremely draining and with a moderate range of influence - but that would still have a projectile-like agent of transference. Additionally, two questions: 1) When he activates it, does the real him vanish entirely? In the event he does, I should mention that his aura would extend to surround both the Illusion Dal and the real one. A smart enemy would get wise to this indicator of his position eventually. 2) Does he have to consciously control what the Fake Dal does? There's two ways I could see it working. Either a consciously misleading illusion, or, what I'd call Psuedo Future Sight - it does exactly what Dal is planning to do a second or so in the future, he can't make a misleading image, but the attack's timing would be unexpected. The later's simpler for Dal to handle, but less variable. The former would require greater concentration on Dal's part; multitasking would be hard. If you're not cool with any of these restraints, may want to think of something else. Reminds me a bit of (lol)Aizen as it stands. Quote:
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Chou's version is fine. Quote:
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I'm always available to chat on AIM and Skype/MSN, so if you've like to speak further with me about anything I say, or just address something to me personally, feel free to add me. I welcome such conversations. Also obligatory signature! Last edited by Teal Mage; 08-10-2011 at 12:40 AM. |
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