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Unread 06-27-2005, 04:15 AM   #1
Krylo
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Default New RP

Alright, here's the deal. I'm going to make an RP.

First, let me say I apologize for the Wild Arms one I was going to do. As some of you know my computer died a while back. A couple months or so after I said I was going to start that... well, it took about that long to get the spells set up, character creation done, deciding how I was going to make monsters, how I was going to handle the guardians etc. etc. In short, I was done with everything but class balance tweaking when my computer died and I lost it all.

All of it.

Months of work.

Yeah. That's why you never saw it.

Anyway, the ideas are this.

1. Space Opera run on an Anime BESM D20. Any complications you have with the rules won't be a problem as that I'm on here and AIM whenever I'm not at work or with my girlfriend (over half the time), so I'm easy to get ahold of and ask for help. Dynamic sorcerors won't be allowed, however. I'll be able to get this started as soon as I get all my information together. A week tops.

2. Modern day/cyber punk (just a little bit past modern tech and no real magic) run on a bastardized all to hell version of L5R. Think of L5R but with guns and even less forgiving of being hit in battle. Also, the technique system will be different (I'll probably just let people design their own and then tweak them for balance). This will take me a bit to put together. A week to a month. Probably closer to a couple weeks. Month is if I get really lazy and someone needs to kick me in the head, or have trouble figuring out a few specifics.

3. Wild Arms. This one is only happening if I get lots of interest OR someone agrees to help me with the parts I didn't like (making a wild arms spell list compatible with my system, mostly), as that redoing all the same work again doesn't really appeal to me. Although, if I do do this, you'll be able to design your own special moves, use certain skills and class abilities to know things other characters don't (through PMs or IMs if I have you on AIM), and there will be lots of other interesting things. It really was a nice system. I hate that I lost it. I may also do this under BESM, which will be a little harder to understand and not quite as flexible with character creation, if I get no help and this is what you folks want. If I end up doing it in D20, it can go up about as fast as the space opera, I'll just need help figuring out magic. If I do it all over again, a month or more. It'll be worth the wait. Also, if someone wants to help me with this, I could run one of the other RPs while getting the system set up for this one.

4. Old School High Fantasy. This will be run under BESM, and will involve a massive pre-made race selection, as well as the ability for people to design their own races. I'll need help to handle the magic in it, though. Preferably from someone like Dragonsbane, Dante, or Phoenix Flame, whom I know have experience with systems like this. The rules I have for BESM just mention that you can make or transport in any spell you wish from another D20 game. I don't know enough about other D20 systems to know what would be fair here. This can go up as soon as I get one of the aforementioned people to help me, and get the pre-made races put together. Probably just over a week.


The plot, regardless of which, will be mostly the same. You'll be bounty hunters/mercs/urban soldiers/dream chasers or whatever. While the systems will be pretty rigid, the plot will be the opposite. I will probably present something resembling a unifying force if the RP goes on awhile and you gain enough recognition as mercs (as that's pretty much what they all are) to warrant it. However, before then, I'll allow other people to present their own missions for a chapter or two, and GM everything but the rolls if I trust them enough (although I'll retain veto power), etc. or just PM me suggestions about missions, as detailed or vague as they want, which I'll use if they're at all good.

And, again, in any of those systems, if you don't get it, just ask me. If you still don't get it, describe your character and how you want them to be (including a basic description of how you want his stats/skills/any abilities you want him to have/background) and I, or anyone I get to help me co-gm (which will mostly be doing rolls and discussing the future of characters and keeping me in line with the system), will make the character sheet out for you.

Also: Dante, if you'd co-GM this, I'd be happy. You know more about D20 systems than I do, and if one of those is selected, I'll probably need your help. And, for some ungodly reason I trust you.
Attached Files
File Type: txt Advantages.txt (15.1 KB, 110 views)
File Type: txt Arcana.txt (2.0 KB, 112 views)
File Type: txt ARMS.txt (3.7 KB, 122 views)
File Type: txt character creation.txt (5.0 KB, 103 views)
File Type: txt charactersheet.txt (2.5 KB, 103 views)
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Unread 06-27-2005, 04:38 PM   #2
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I'd be interested in selection 1.) and 4.), personally.

However, I'd just like to see an RP get off the ground for once, meh.
Attached Files
File Type: txt Crest Sorcery.txt (3.8 KB, 115 views)
File Type: txt Equipment.txt (8.3 KB, 113 views)
File Type: txt Experience.txt (1.2 KB, 105 views)
File Type: txt Mediums.txt (3.9 KB, 141 views)
File Type: txt Skill list.txt (2.5 KB, 102 views)
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Unread 06-27-2005, 04:51 PM   #3
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2 or 3 (with the old system) is what I'd be interested in. May take longer for either of them to get started, but I know one system well enough, and the other one was very interesting, to say the least.

If anything, I'll let my computer be a storage bin for information if you're feeling cautious.
Attached Files
File Type: txt skills.txt (2.8 KB, 122 views)
File Type: txt Stats.txt (3.0 KB, 105 views)
File Type: txt System.txt (5.1 KB, 105 views)
File Type: txt Techniques.txt (5.4 KB, 103 views)
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Unread 06-27-2005, 05:07 PM   #4
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I vote for 3 (Old version).

Second choice would be 2.


I pick those because otherwise it will just be Dante's character killing everything.

Also, I am always willing to be in a position of power (In this case, co-GM).
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Unread 06-27-2005, 05:32 PM   #5
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I wouldn't worry about Dante's character killing everything. I wouldn't let him twink. I recognize when a twink goes too ridiculously far... which he is very good at doing.

Also, I, personally, like the ideas in this order: 1, 3 (old), 3 (BESM), 4, 2.

3 (old) would be my most liked, if I could, again, get someone to do a little of the grunt work for me. I don't want to spend another two months getting the system fixed up. And really, they're all pretty close to me.
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Unread 06-27-2005, 05:38 PM   #6
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I would do grunt work.

I forgot to include that in my last post, apparently.

Is it the same system (Or similiar) to the one from your BoF RP, then later one of my RPs?
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Unread 06-27-2005, 05:45 PM   #7
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Similiar but simplified in many ways with an increased amount of customization available, and some 'different' things due to how magic is handled in wild arms (Force Power).

Edit: Grunt work will involve taking a list of spells (from multiple games) and a list of 4 'runes' and coming up with 32 spells from it.

You'd have to condense, remove some, alter the effects of some, etc. to make it work outside of a console RPG.

You can combine any two runes to make two spells, one low level, and one high level. So you have sixteen low level spells and sixteen high level spells.
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Unread 06-27-2005, 05:51 PM   #8
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I like the old Wild Arms idea. Can't really say more than that.
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Unread 06-27-2005, 06:40 PM   #9
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If anyone who isn't acquainted with what the old Wild Arms system is, it's right here. (at least an explanation of it, anyway.)

I'm also willing to do grunt work, but I might be a little slower with it than some. I'm willing to sacrifice whatever amount of time I have at home, though, because that system really seems fun.

Last edited by lazy man; 06-27-2005 at 08:16 PM.
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Unread 06-28-2005, 03:41 AM   #10
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Looks like I'm going to be starting to rebuild my system tomorrow after Jen leaves.

I'll need you two to contact me on aim then, sometime after my away message comes down. I'll try to get what you need in order to make them done before then. Basically I'll remake my 'special technique creation' thing, which you'll be able to use to balance crest magic (although crest magic will receive a couple of bonuses to normal techs, as that only one class can learn it, and being that class would be pointless if you can design copy spells for the same amount as the class gets them).

You guys can decide which of you wants to work on the magic.

Whichever one of you doesn't do that gets to work on creating a few sample ARMS once I get ARMS creation fixed, and telling me whether or not making them is too complicated, or not fluid enough, or not flexible enough, etc. so I can try to make it easier.

The ARMS one also gets to come up with a list of weapon skills and a list of starting equipment, like five weapons and five armors. (mostly just examples so people know how starting eq should work), because designing four or five sample ARMS is going to be MUCH less work than balancing out 36 spells.

In the meantime I might still run one of the other RPs if you guys want. I'm unsure if I should, though, as that they're all going to be pretty similiar in plot content. "Now you're mercs in cyber punk! Now you're mercs in space! Now you're mercs in high fantasy! Now you're mercs in a fantasy/sci-fi/western mix!" Seems it might not be a good idea to run one and then run another (possibly at the same time). Up to you, though.


Edit: Better explanation of the system.

You could assign stats however you want, and use experience for 'personal skills' (which are kind of like advantages or feats with constant effects in other games, only generally more powerful and with multiple levels of effectiveness). I also had rules set up for designing your own techniques to have any effect that you could ever possibly desire, and a system for designing your own ARMS (spiritually powered guns/cannons/rocket launchers/etc., basically), so on and so forth.

You were, literally, in control of almost every facet of your character. I may make it even more fluid and flexible this time around, though. Anime BESM D20 gave me a few ideas on this, but I don't know how much more flexible I could get while still keeping it inline with Wild Arms.
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