02-22-2011, 03:24 AM | #1 | |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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FFD6: The Dicening: The Discussion: Lucky 7
BIO LINKS:
GROUP 1 Mauve Mage: Dark Knight, Hume Menarker: Dragoon, Android IHMN: Blue Mage, Hume Riin Whitewind: Black Mage, Tarut phil_: Entertainer, Tarut BardTheFifthLightWarrior: Red Mage, Hume Teal Mage: White Mage, Hume GROUP 2 Arhra: Fighter, Viera Dracorion: Dragoon, Viera Overcast: Blue Mage, Hume CelesJessa: Thief, Viera Geminex: Red Mage, Tarut POS Industries: Gambler, Moogle McTahr: White Mage, Tarut The EduPad, Educating You On Dicks And Bitching Since 2011. Also, Wizzle Cazizzle is apparently statting up/has statted up a paladin. Post dat shit, Wizardcat. I'm also going to toss a PM to Krogs to see if he's still interested as soon as I hit submit here. New Spells, now quit bothering me, bitches. Those are also going to be added to the first post of the sign up thread. And something from the last thread that Group 1 shouldn't miss: Quote:
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Last edited by Krylo; 02-26-2011 at 02:38 AM. |
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02-22-2011, 07:08 AM | #2 |
Ara ara!
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The only option is to murder the blue mage, clearly.
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This post is a good source of Ara ara, ufufu.* *These statements have not been evaluated by the Food and Drug Administration. This post is not intended to diagnose, treat, cure or prevent any disease. |
02-22-2011, 07:14 AM | #3 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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There is never any other option.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
02-22-2011, 02:24 PM | #4 |
Just sleeping
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Why are there new spells?
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Be T-Rexcellent to each other, tako.
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02-22-2011, 04:51 PM | #5 |
Political Studies Student
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'cuz I whine a lot.
And am very insistent about doing so! I suggested adding some of the new spells in the 2.0 Beta and Finalized Versions of the FFd6 game, because they seemed interesting and seemed worth including. Gives mages a greater variety of spells to choose from, and hopefully, helps create more possible builds. Krylo didn't see a problem with it, so, there they are. Don't think there was much logic behind the choice beyond that, but maybe I'm wrong?
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02-23-2011, 03:09 PM | #6 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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I agree with Teal. The new spells are fun, and they work. Plus, entertainers got some new arts, right? Mages can do with a few extra spells.
Also, yo. This has been discussed extensively on the edupad, but since some of you don't show up there, here's the dilly-o. (that is the way cool kids say 'deal'. I am a cool kid now. Deal with it.) Wizzle Kizzle (Wizardcat) is gonna be joining us with a Paladin, and that'll make 15 players. That's enough for 3 groups of 5, so that's what we're gonna divide ourselves up into. Group 1 will keep doing what they're doing right now. Sensitive missions, FF-CIA. Group 2 will be interesting. We'll open up an adventuring business. This'll act mostly as a secondary objective/sidequest (primarily we'll still be going on missions, apparently of archaeological nature?), but it'll still be fun. We'll be able to accept sidequests, and either do them ourselves or hire mercenaries to do them, earn a bit of extra cash, expand the business, take over the world, etc... The newly formed group 3, I think, will be going mostly monster-hunter-ish, but they'll also have a few links with group 2. Apparently we're gonna be hiring you guys, so fun times! Anyway, come the team split, you'll decide where you want to go, and, with any luck, that's where you'll end up. Mostly, each team will just be dropping two people to join team 3. I think that's a good summary (though I may have gotten some details wrong). This is all Krylo talking, naturally, but because he's a lazy bastard who expects people to just know this sort of stuff (thanks for the spell list, though), I just thought I'd sum it up. Any questions, suggestion, recommendations, to him, not me. I'm just the messenger. Don't shoot me. Please? Last edited by Geminex; 02-23-2011 at 03:41 PM. |
02-23-2011, 03:38 PM | #7 | |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Quote:
It's 3 groups of 5! |
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02-23-2011, 11:04 PM | #8 |
Political Studies Student
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I'm going to wait for Riin to post with Jhennek's reaction to the collapse before I post again in the game thread. But, in the event that Krylo either beats me to my next post, or, just wants to move ahead, I'd like to formally submit Arden's actions here.
1) Cast Cure on Bello. (5/25 MP remaining for Arden) 2) Tell Raltz to use the Revivify on Kole, if he hasn't already. Arden's less useful in combat than Raltz, so it makes more sense for her to save her Revivify for battle - less lost by her taking the turn to use an item than it would be for Raltz to do the same. She would say as much. Probably remind/compliment Raltz on being a stronger caster than her as well. 3) If Raltz hasn't started casting Cure/hasn't cast Cure, tell Kole to use a Potion to heal. His wounds are too severe for most Cure spells to fix easily. None of these
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I'm always available to chat on AIM and Skype/MSN, so if you've like to speak further with me about anything I say, or just address something to me personally, feel free to add me. I welcome such conversations. Also obligatory signature! Last edited by Teal Mage; 02-23-2011 at 11:13 PM. |
02-23-2011, 11:19 PM | #9 |
Just sleeping
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Yeah, maybe I should have had Bello drink a potion, but Group one, along with being Group "Let's split into smaller groups" is also Group "Let's do what our characters would do, tactics be damned." Which is to say, poor Bello thinks the worst is over.
But I know it's not. We haven't hit anything to make the basement "the easy part" yet.
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Be T-Rexcellent to each other, tako.
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02-23-2011, 11:51 PM | #10 |
So Dreamy
Join Date: Apr 2005
Location: Someplace magical
Posts: 6,863
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Tactics are for other people.
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Yoo Hoo! |
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