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05-08-2012, 03:44 PM | #1 | |
Lakitu
Join Date: Feb 2010
Posts: 4,648
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Economy/Combat RP Interest (techincally a sign-up) thread: Tales of Alandria
I've had a bit of an RP idea that is mainly inspired by Recettear: An Item Shop's Tale, but with many differences and a stronger RPG element to appeal to potential players.
Here's the pad for holding the current version of the system, which is open to input on any part. http://edupad.ch/AlandriaSystem Here's the current setting I've come up with. Quote:
Character creation will involve 3 major areas. You will choose a certain amount of professions that determine what you can modify and create, there will be a stat set for out-of-combat interaction with the community and business and a stat set for combat that will be straightforward and not overly complex. Teamwork will be a major element, as you will be encouraged to work together to create item combinations that may be outside of your profession choices, work together to optimize the growth of your business and community (which will have a symbiotic dependence on each other) and coordinate and excel at combat. I'm considering doing an actions-per-day system for business stuff but I feel that may be too restrictive, and I'll go deeper into the issue if enough people take interest. There will be a unique magic system that I will do my best to keep from being too complex, acting as both another edge to combat and as one of the professions for item manipulation. Is anyone interested in this? I'm currently rounding out the mechanics and system, and I'll feel more encouraged to get this done if enough people take interest. In case people are worried about pace, I will try to keep the post rate per-person between once-per-day and once-per-week. And if at any point you end up with circumstances that will limit your posting I'll allow you to let someone post your actions in your stead if you choose. Last edited by Aldurin; 05-11-2012 at 10:30 PM. |
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05-08-2012, 05:00 PM | #2 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Sounds neat. My mind has already created a character so I'm eager to see what the system will be like.
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05-08-2012, 06:36 PM | #3 |
Just sleeping
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I haven't RPed in forever and I have a summer to blow.
Consider me sorta interested; I'm waiting to see what kind of system you're cooking up.
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Be T-Rexcellent to each other, tako.
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05-08-2012, 09:37 PM | #4 | |
Lakitu
Join Date: Feb 2010
Posts: 4,648
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Why does such a boring job make me think that much harder?
The system is a common selling point for RPs, so I should probably display that. I'll have it up tomorrow for two reason. One is that I'm busy with my work shift tonight, and two is that my workshift is so boring that I'm actually fine-tuning a lot of the system in my head.
I will show the descriptions for the professions, which are the base of the massively dynamic technology tree that you can explore and defile as you please. Each character will choose two of these fields that they will be able to advance. Aura is the magic system that I will present with the full result later. Quote:
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05-09-2012, 03:41 AM | #5 |
Not bad.
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I'm intrigued. I am looking forward to seeing the rest of the parts of the game.
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05-09-2012, 12:25 PM | #6 |
Lakitu
Join Date: Feb 2010
Posts: 4,648
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Got the 95% complete version ready, you can find it here.
http://edupad.ch/AlandriaSystem I also updated the OP with the link for easy access. |
05-09-2012, 12:27 PM | #7 |
Fact sphere is the most handsome
Join Date: Sep 2006
Posts: 1,108
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I'm pretty interested in this.
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Orgies of country consuming violence |
05-09-2012, 06:31 PM | #8 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Alrighty, let's give it a go while I'm the first and have free reign in character creation.
Description - Name: Nailynne Haestus (Female / 15) - Race: Human (evolved from seafaring Naga) - Appearance: Has short black hair and green eyes, wears a fish scale vest tied with leather straps, leather shorts, and fish scale boots. Has often been mistaken for a boy since her active life didn't allow her to develop as females often do. Her skin is a pretty teal color and has a slick sheen to it. Her eyes close horizontally. She uses an oar fashioned from a Dragonshark jaw by her father that includes a serrated edge for slicing. - Backstory: Nailynne and her tribesmen used to be far more naga-like in the past centuries and lived in the oceans, but the strange "scourgevents" have polluted much of the water and forced her kind to adapt to the land, or perish. Still considered a child until the day she reaches the age of eighteen and completes the trial of hunting and defeating a Dragonshark, Nailynne is not able to do things that are forbidden until she reaches an adult, such as accepting gifts from men, wearing jewelry, getting married, or owning her own business and having her own money, although given her new situation she doesn't have much choice. She's a hardworking, spunky, optimistic girl who can go with the flow in nearly every bad situation. She wound up in the new world during an undersea hunt in which she was sucked down into a large crevice and lost consciousness, narrowly avoiding death at the hands of a creature she wasn't quite prepared to fight and encountered mistakenly. Professions - Craftsmanship: "I've built wooden rafts and cloth sails plenty of times, and carved up wood and large bones to make oars and stuff. I can also make fishing equipment, weapons, and armor from bones, wood and scales. Oh, and I can make rope and fishing nets." - Alchemicalism: "A lot of the fish and other creatures we hunted had plenty of spare parts after they were gutted and whatnot, and I've often been tasked with making various things from them. You know, anti-bacterial salves, antivenoms, bug-repellants, lantern fuel. Nothing extravagant, really." Normal Stats - Coordination: 6 - Wisdom: 5 - Charm: 5 Combat Stats - Physique: 7 - Bulk: 5 - Cunning: 6 - Observation: 6 - Willpower: 3 Last edited by Astral Harmony; 05-09-2012 at 06:36 PM. |
05-09-2012, 06:37 PM | #9 |
Lakitu
Join Date: Feb 2010
Posts: 4,648
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Approved!
On the note of weapons. I don't have anything on them but I will pretty much make them all have the same base properties based on how you make them and there will be a system for easy conversion between weapons in case someone could make better use of the effects on your weapon. I will allow guns and bows on the "bottomless ammo" theory, but note that they will basically be regular weapons flavored to your character. |
05-09-2012, 07:04 PM | #10 |
Lakitu
Join Date: Feb 2010
Posts: 4,648
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Here's a gameplay preview of the non-combat parts of the system.
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